### Summary Converts ethics system to entity persistence and removes the persistence item. ### TODO 1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc). 2. We need commands to remove them from an ethic.
16 lines
No EOL
298 B
C#
16 lines
No EOL
298 B
C#
namespace Server.Ethics.Evil;
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public sealed class VileBlade : Power
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{
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public VileBlade() =>
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Definition = new PowerDefinition(
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10,
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"Vile Blade",
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"Velgo Reyam",
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""
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);
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public override void BeginInvoke(Player from)
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{
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}
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} |