130 lines
2.9 KiB
C#
130 lines
2.9 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.MLQuests.Gumps;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.MLQuests.Mobiles;
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[SerializationGenerator(0)]
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public partial class SirHelper : Mage
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{
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private static readonly Gump m_Gump = new InfoNPCGump(1078029, 1078028);
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private static readonly TimeSpan m_ShoutDelay = TimeSpan.FromSeconds(20);
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private static readonly TimeSpan
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m_ShoutCooldown = TimeSpan.FromDays(1); // TODO: Verify, could be a lot longer... or until a restart even
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private DateTime m_NextShout;
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[Constructible]
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public SirHelper()
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{
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Title = "the Profession Guide"; // TODO: Don't display in paperdoll
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Hue = 0x83EA;
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Direction = Direction.South;
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Frozen = true;
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}
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public override string DefaultName => "Sir Helper";
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public override bool IsActiveVendor => false;
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public override void InitSBInfo()
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{
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}
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public override bool GetGender() => false;
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public override void CheckMorph()
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{
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}
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public override void InitOutfit()
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{
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HairItemID = 0x203C;
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FacialHairItemID = 0x204D;
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HairHue = FacialHairHue = 0x8A7;
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AddItem(new Sandals());
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AddItem(new Cloak
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{
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ItemID = 0x26AD,
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Hue = 0x455
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});
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AddItem(new Robe
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{
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ItemID = 0x26AE,
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Hue = 0x4AB
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});
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AddItem(new Backpack
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{
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Movable = false
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});
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.BeginAction(this))
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{
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Timer.StartTimer(m_ShoutCooldown, () => EndLock(from));
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}
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MLQuestSystem.TurnToFace(this, from);
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from.SendGump(m_Gump);
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// Paperdoll doesn't open
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// base.OnDoubleClick( from );
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}
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public override void OnThink()
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{
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base.OnThink();
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if (m_NextShout > Core.Now)
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{
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return;
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}
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var buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength("")].InitializePacket();
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foreach (var state in GetClientsInRange(12))
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{
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var m = state.Mobile;
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if (m.CanSee(this) && m.InLOS(this) && m.CanBeginAction(this))
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{
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// Double Click On Me For Help!
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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buffer, Serial, Body, MessageType.Regular, 946, 3, 1078099, Name
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);
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if (length != buffer.Length)
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{
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buffer = buffer[..length];
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}
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state.Send(buffer);
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}
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}
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m_NextShout = Core.Now + m_ShoutDelay;
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}
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private void EndLock(Mobile m)
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{
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m.EndAction(this);
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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Frozen = true;
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}
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}
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