ModernUO/Projects/UOContent/Engines/ML Quests/Objectives/BaseObjective.cs
Kamron Batman 622250b8f4
fix: Fixes issue with cached static gump strings. Fixes bad gump colors (#1771)
### Summary
- Fixes an issue that causes CUO to crash due to bad string caching in static gumps
- Fixes wrong/bad 16bit html gump hues.
- Moves `C16232` (16-bit to 32-bit) and `C32216` (32-bit to 16-bit) to Utility class for broader use.

TODO:
- Some gumps have different 32bit (for string content) vs 16bit (for localized content) strings. Does this matter?
2024-05-10 22:44:16 -07:00

186 lines
4.9 KiB
C#

using System;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Objectives
{
public abstract class BaseObjective
{
public virtual bool IsTimed => false;
public virtual TimeSpan Duration => TimeSpan.Zero;
public virtual bool CanOffer(IQuestGiver quester, PlayerMobile pm, bool message) => true;
public abstract void WriteToGump(Gump g, ref int y);
public virtual BaseObjectiveInstance CreateInstance(MLQuestInstance instance) => null;
}
public abstract class BaseObjectiveInstance
{
public enum DataType : byte
{
None,
EscortObjective,
KillObjective,
DeliverObjective
}
public BaseObjectiveInstance(MLQuestInstance instance, BaseObjective obj)
{
Instance = instance;
if (obj.IsTimed)
{
EndTime = Core.Now + obj.Duration;
}
}
public MLQuestInstance Instance { get; }
public bool IsTimed => EndTime != DateTime.MinValue;
public DateTime EndTime { get; set; }
public bool Expired { get; set; }
public virtual DataType ExtraDataType => DataType.None;
public virtual void WriteToGump(Gump g, ref int y)
{
if (IsTimed)
{
WriteTimeRemaining(g, ref y, Utility.Max(EndTime - Core.Now, TimeSpan.Zero));
}
}
public static void WriteTimeRemaining(Gump g, ref int y, TimeSpan timeRemaining)
{
g.AddHtmlLocalized(103, y, 120, 16, 1062379, 0x5F90); // Est. time remaining:
g.AddLabel(223, y, 0x481, timeRemaining.TotalSeconds.ToString("F0"));
y += 16;
}
public virtual bool AllowsQuestItem(Item item, Type type) => false;
public virtual bool IsCompleted() => false;
public virtual void CheckComplete()
{
if (IsCompleted())
{
Instance.Player.PlaySound(0x5B6); // public sound
Instance.CheckComplete();
}
}
public virtual void OnQuestAccepted()
{
}
public virtual void OnQuestCancelled()
{
}
public virtual void OnQuestCompleted()
{
}
public virtual bool OnBeforeClaimReward() => true;
public virtual void OnClaimReward()
{
}
public virtual void OnAfterClaimReward()
{
}
public virtual void OnRewardClaimed()
{
}
public virtual void OnQuesterDeleted()
{
}
public virtual void OnPlayerDeath()
{
}
public virtual void OnExpire()
{
}
public virtual void Serialize(IGenericWriter writer)
{
// Version info is written in MLQuestPersistence.Serialize
if (IsTimed)
{
writer.Write(true);
writer.WriteDeltaTime(EndTime);
}
else
{
writer.Write(false);
}
// For type checks on deserialization
// (This way quest objectives can be changed without breaking serialization)
writer.Write((byte)ExtraDataType);
}
public static void Deserialize(IGenericReader reader, int version, BaseObjectiveInstance objInstance)
{
if (reader.ReadBool())
{
var endTime = reader.ReadDeltaTime();
if (objInstance != null)
{
objInstance.EndTime = endTime;
}
}
var extraDataType = (DataType)reader.ReadByte();
switch (extraDataType)
{
case DataType.EscortObjective:
{
var completed = reader.ReadBool();
if (objInstance is EscortObjectiveInstance instance)
{
instance.HasCompleted = completed;
}
break;
}
case DataType.KillObjective:
{
var slain = reader.ReadInt();
if (objInstance is KillObjectiveInstance instance)
{
instance.Slain = slain;
}
break;
}
case DataType.DeliverObjective:
{
var completed = reader.ReadBool();
if (objInstance is DeliverObjectiveInstance instance)
{
instance.HasCompleted = completed;
}
break;
}
}
}
}
}