ModernUO/Projects/UOContent/Engines/Quests/Collector/Mobiles/ElwoodMcCarrin.cs
Kamron Batman e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00

228 lines
5.9 KiB
C#

using ModernUO.Serialization;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Collector;
[SerializationGenerator(0, false)]
public partial class ElwoodMcCarrin : BaseQuester
{
[Constructible]
public ElwoodMcCarrin() : base("the well-known collector")
{
}
public override string DefaultName => "Elwood McCarrin";
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = 0x83ED;
Female = false;
Body = 0x190;
}
public override void InitOutfit()
{
AddItem(new FancyShirt());
AddItem(new LongPants(0x544));
AddItem(new Shoes(0x454));
AddItem(new JesterHat(0x4D2));
AddItem(new FullApron(0x4D2));
HairItemID = 0x203D; // Pony Tail
HairHue = 0x47D;
FacialHairItemID = 0x2040; // Goatee
FacialHairHue = 0x47D;
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
Direction = GetDirectionTo(player);
var qs = player.Quest;
if (qs is not CollectorQuest)
{
var newQuest = new CollectorQuest(player);
if (qs == null && QuestSystem.CanOfferQuest(player, typeof(CollectorQuest)))
{
newQuest.SendOffer();
}
else
{
newQuest.AddConversation(new DontOfferConversation());
}
return;
}
if (qs.IsObjectiveInProgress(typeof(FishPearlsObjective)))
{
qs.AddConversation(new ElwoodDuringFishConversation());
return;
}
if (qs.FindObjective<ReturnPearlsObjective>() is { Completed: false } obj1)
{
obj1.Complete();
return;
}
if (qs.IsObjectiveInProgress(typeof(FindAlbertaObjective)))
{
qs.AddConversation(new ElwoodDuringPainting1Conversation());
return;
}
if (qs.IsObjectiveInProgress(typeof(SitOnTheStoolObjective)))
{
qs.AddConversation(new ElwoodDuringPainting2Conversation());
return;
}
if (qs.FindObjective<ReturnPaintingObjective>() is { Completed: false } obj2)
{
obj2.Complete();
return;
}
if (qs.IsObjectiveInProgress(typeof(FindGabrielObjective)))
{
qs.AddConversation(new ElwoodDuringAutograph1Conversation());
return;
}
if (qs.IsObjectiveInProgress(typeof(FindSheetMusicObjective)))
{
qs.AddConversation(new ElwoodDuringAutograph2Conversation());
return;
}
if (qs.IsObjectiveInProgress(typeof(ReturnSheetMusicObjective)))
{
qs.AddConversation(new ElwoodDuringAutograph3Conversation());
return;
}
if (qs.FindObjective<ReturnAutographObjective>() is { Completed: false } obj3)
{
obj3.Complete();
return;
}
if (qs.IsObjectiveInProgress(typeof(FindTomasObjective)))
{
qs.AddConversation(new ElwoodDuringToys1Conversation());
return;
}
if (qs.IsObjectiveInProgress(typeof(CaptureImagesObjective)))
{
qs.AddConversation(new ElwoodDuringToys2Conversation());
return;
}
if (qs.IsObjectiveInProgress(typeof(ReturnImagesObjective)))
{
qs.AddConversation(new ElwoodDuringToys3Conversation());
return;
}
if (qs.FindObjective<ReturnToysObjective>() is { Completed: false } obj4)
{
obj4.Complete();
if (GiveReward(player))
{
qs.AddConversation(new EndConversation());
}
else
{
qs.AddConversation(new FullEndConversation(true));
}
return;
}
if (qs.FindObjective<MakeRoomObjective>() is { Completed: false } obj5)
{
if (GiveReward(player))
{
obj5.Complete();
qs.AddConversation(new EndConversation());
}
else
{
qs.AddConversation(new FullEndConversation(false));
}
}
}
public static bool GiveReward(Mobile to)
{
var bag = new Bag();
bag.DropItem(new Gold(Utility.RandomMinMax(500, 1000)));
if (Utility.RandomBool())
{
var weapon = Loot.RandomWeapon();
if (Core.AOS)
{
BaseRunicTool.ApplyAttributesTo(weapon, 2, 20, 30);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled(2, 3);
weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled(2, 3);
weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled(2, 3);
}
bag.DropItem(weapon);
}
else
{
Item item;
if (Core.AOS)
{
item = Loot.RandomArmorOrShieldOrJewelry();
if (item is BaseArmor armor)
{
BaseRunicTool.ApplyAttributesTo(armor, 2, 20, 30);
}
else if (item is BaseJewel jewel)
{
BaseRunicTool.ApplyAttributesTo(jewel, 2, 20, 30);
}
}
else
{
var armor = Loot.RandomArmorOrShield();
item = armor;
armor.ProtectionLevel = (ArmorProtectionLevel)RandomMinMaxScaled(2, 3);
armor.Durability = (ArmorDurabilityLevel)RandomMinMaxScaled(2, 3);
}
bag.DropItem(item);
}
bag.DropItem(new Obsidian());
if (to.PlaceInBackpack(bag))
{
return true;
}
bag.Delete();
return false;
}
}