### Summary - Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed. - Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done. - Codegens more quest items/mobiles.
228 lines
5.9 KiB
C#
228 lines
5.9 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Collector;
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[SerializationGenerator(0, false)]
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public partial class ElwoodMcCarrin : BaseQuester
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{
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[Constructible]
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public ElwoodMcCarrin() : base("the well-known collector")
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{
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}
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public override string DefaultName => "Elwood McCarrin";
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Hue = 0x83ED;
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Female = false;
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Body = 0x190;
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}
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public override void InitOutfit()
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{
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AddItem(new FancyShirt());
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AddItem(new LongPants(0x544));
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AddItem(new Shoes(0x454));
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AddItem(new JesterHat(0x4D2));
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AddItem(new FullApron(0x4D2));
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HairItemID = 0x203D; // Pony Tail
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HairHue = 0x47D;
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FacialHairItemID = 0x2040; // Goatee
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FacialHairHue = 0x47D;
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}
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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Direction = GetDirectionTo(player);
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var qs = player.Quest;
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if (qs is not CollectorQuest)
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{
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var newQuest = new CollectorQuest(player);
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if (qs == null && QuestSystem.CanOfferQuest(player, typeof(CollectorQuest)))
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{
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newQuest.SendOffer();
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}
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else
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{
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newQuest.AddConversation(new DontOfferConversation());
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}
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(FishPearlsObjective)))
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{
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qs.AddConversation(new ElwoodDuringFishConversation());
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return;
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}
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if (qs.FindObjective<ReturnPearlsObjective>() is { Completed: false } obj1)
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{
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obj1.Complete();
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(FindAlbertaObjective)))
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{
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qs.AddConversation(new ElwoodDuringPainting1Conversation());
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(SitOnTheStoolObjective)))
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{
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qs.AddConversation(new ElwoodDuringPainting2Conversation());
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return;
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}
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if (qs.FindObjective<ReturnPaintingObjective>() is { Completed: false } obj2)
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{
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obj2.Complete();
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(FindGabrielObjective)))
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{
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qs.AddConversation(new ElwoodDuringAutograph1Conversation());
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(FindSheetMusicObjective)))
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{
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qs.AddConversation(new ElwoodDuringAutograph2Conversation());
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(ReturnSheetMusicObjective)))
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{
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qs.AddConversation(new ElwoodDuringAutograph3Conversation());
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return;
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}
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if (qs.FindObjective<ReturnAutographObjective>() is { Completed: false } obj3)
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{
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obj3.Complete();
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(FindTomasObjective)))
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{
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qs.AddConversation(new ElwoodDuringToys1Conversation());
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(CaptureImagesObjective)))
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{
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qs.AddConversation(new ElwoodDuringToys2Conversation());
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(ReturnImagesObjective)))
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{
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qs.AddConversation(new ElwoodDuringToys3Conversation());
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return;
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}
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if (qs.FindObjective<ReturnToysObjective>() is { Completed: false } obj4)
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{
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obj4.Complete();
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if (GiveReward(player))
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{
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qs.AddConversation(new EndConversation());
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}
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else
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{
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qs.AddConversation(new FullEndConversation(true));
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}
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return;
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}
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if (qs.FindObjective<MakeRoomObjective>() is { Completed: false } obj5)
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{
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if (GiveReward(player))
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{
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obj5.Complete();
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qs.AddConversation(new EndConversation());
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}
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else
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{
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qs.AddConversation(new FullEndConversation(false));
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}
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}
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}
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public static bool GiveReward(Mobile to)
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{
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var bag = new Bag();
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bag.DropItem(new Gold(Utility.RandomMinMax(500, 1000)));
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if (Utility.RandomBool())
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{
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var weapon = Loot.RandomWeapon();
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if (Core.AOS)
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{
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BaseRunicTool.ApplyAttributesTo(weapon, 2, 20, 30);
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}
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else
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{
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weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled(2, 3);
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weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled(2, 3);
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weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled(2, 3);
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}
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bag.DropItem(weapon);
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}
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else
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{
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Item item;
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if (Core.AOS)
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{
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item = Loot.RandomArmorOrShieldOrJewelry();
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if (item is BaseArmor armor)
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{
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BaseRunicTool.ApplyAttributesTo(armor, 2, 20, 30);
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}
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else if (item is BaseJewel jewel)
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{
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BaseRunicTool.ApplyAttributesTo(jewel, 2, 20, 30);
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}
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}
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else
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{
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var armor = Loot.RandomArmorOrShield();
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item = armor;
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armor.ProtectionLevel = (ArmorProtectionLevel)RandomMinMaxScaled(2, 3);
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armor.Durability = (ArmorDurabilityLevel)RandomMinMaxScaled(2, 3);
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}
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bag.DropItem(item);
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}
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bag.DropItem(new Obsidian());
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if (to.PlaceInBackpack(bag))
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{
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return true;
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}
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bag.Delete();
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return false;
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}
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}
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