> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
148 lines
3.8 KiB
C#
148 lines
3.8 KiB
C#
using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Collector;
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[SerializationGenerator(0, false)]
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public partial class Impresario : BaseQuester
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{
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[Constructible]
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public Impresario() : base("the impresario")
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{
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}
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Hue = Race.Human.RandomSkinHue();
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Female = false;
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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public override void InitOutfit()
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{
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AddItem(new FancyShirt(Utility.RandomDyedHue()));
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AddItem(new LongPants(Utility.RandomNondyedHue()));
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AddItem(new Shoes(Utility.RandomNeutralHue()));
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this);
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}
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public override bool CanTalkTo(PlayerMobile to) =>
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to.Quest is CollectorQuest qs && qs.IsObjectiveInProgress(typeof(FindSheetMusicObjective));
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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var qs = player.Quest;
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if (qs is not CollectorQuest)
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{
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return;
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}
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var obj = qs.FindObjective<FindSheetMusicObjective>();
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if (obj?.Completed == false)
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{
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Direction = GetDirectionTo(player);
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if (obj.IsInRightTheater())
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{
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player.SendGump(new SheetMusicOfferGump());
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}
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else
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{
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qs.AddConversation(new NoSheetMusicConversation());
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}
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}
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}
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}
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public class SheetMusicOfferGump : BaseQuestGump
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{
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public override bool Singleton => true;
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public SheetMusicOfferGump() : base(75, 25)
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{
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Closable = false;
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AddImage(349, 10, 0x24B0);
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AddImageTiled(349, 130, 100, 120, 0x24B3);
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AddImageTiled(149, 10, 200, 140, 0x24AF);
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AddImageTiled(149, 300, 200, 140, 0x24B5);
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AddImage(349, 300, 0x24B6);
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AddImage(35, 10, 0x24AE);
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AddImageTiled(35, 150, 120, 100, 0x24B1);
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AddImage(35, 300, 0x24B4);
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AddHtmlLocalized(110, 60, 200, 20, 1049069, White); // <STRONG>Conversation Event</STRONG>
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AddImage(65, 14, 0x2776);
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AddImageTiled(81, 14, 349, 17, 0x2775);
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AddImage(426, 14, 0x2778);
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AddImageTiled(50, 37, 400, 376, 0xA40);
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AddAlphaRegion(50, 37, 400, 376);
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AddImage(0, 0, 0x28C8);
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AddImageTiled(75, 90, 200, 1, 0x238D);
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AddImage(75, 58, 0x2635);
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AddImage(380, 45, 0xDF);
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// Sure, I have some sheet music for a Gabriel Piete song. I'd be happy to sell you a copy for 10 gold.
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AddHtmlLocalized(98, 140, 312, 200, 1055107, LightGreen, false, true);
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AddRadio(85, 350, 0x25F8, 0x25FB, true, 1);
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AddHtmlLocalized(120, 356, 280, 20, 1014088, White); // I accept.
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AddRadio(85, 385, 0x25F8, 0x25FB, false, 0);
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AddHtmlLocalized(120, 391, 280, 20, 1049012, White); // No thanks, I decline.
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AddButton(340, 390, 0xF7, 0xF8, 1);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID != 1 || !info.IsSwitched(1))
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{
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return;
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}
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if (sender.Mobile is not PlayerMobile player)
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{
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return;
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}
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var qs = player.Quest;
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if (qs is not CollectorQuest)
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{
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return;
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}
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var obj = qs.FindObjective<FindSheetMusicObjective>();
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if (obj?.Completed != false)
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{
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return;
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}
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if (player.Backpack?.ConsumeTotal(typeof(Gold), 10) == true || Banker.Withdraw(player, 10))
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{
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obj.Complete();
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}
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else
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{
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// You don't have enough gold to buy the sheet music.
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player.SendLocalizedMessage(1055108);
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}
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}
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}
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