57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using ModernUO.Serialization;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Ninja;
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[SerializationGenerator(0, false)]
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public partial class GuardianBarrier : Item
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{
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[Constructible]
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public GuardianBarrier() : base(0x3967)
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{
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Movable = false;
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Visible = false;
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m.AccessLevel > AccessLevel.Player)
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{
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return true;
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}
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// If the mobile is to the north of the barrier, allow him to pass
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if (Y >= m.Y)
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{
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return true;
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}
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if (m is BaseCreature creature)
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{
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var master = creature.GetMaster();
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// Allow creatures to cross from the south to the north only if their master is near to the north
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return master != null && Y >= master.Y && master.InRange(this, 4);
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}
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if (m is PlayerMobile pm && pm.Quest is EminosUndertakingQuest qs)
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{
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var obj = qs.FindObjective<SneakPastGuardiansObjective>();
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if (obj != null)
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{
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if (m.Hidden)
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{
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return true; // Hidden ninjas can pass
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}
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if (!obj.TaughtHowToUseSkills)
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{
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obj.TaughtHowToUseSkills = true;
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qs.AddConversation(new NeedToHideConversation());
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}
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}
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}
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return false;
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}
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}
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