### Summary - Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed. - Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done. - Codegens more quest items/mobiles.
63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai;
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[SerializationGenerator(0)]
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public partial class HonorCandle : CandleLong
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{
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private static readonly TimeSpan LitDuration = TimeSpan.FromSeconds(20.0);
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[Constructible]
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public HonorCandle()
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{
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Movable = false;
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Duration = LitDuration;
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}
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public override int LitSound => 0;
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public override int UnlitSound => 0;
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public override void OnDoubleClick(Mobile from)
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{
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var wasBurning = Burning;
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base.OnDoubleClick(from);
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if (!wasBurning && Burning)
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{
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if (from is not PlayerMobile player)
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{
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return;
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}
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var qs = player.Quest;
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if (qs is HaochisTrialsQuest)
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{
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var obj = qs.FindObjective<SixthTrialIntroObjective>();
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if (obj?.Completed == false)
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{
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obj.Complete();
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}
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SendLocalizedMessageTo(from, 1063251); // You light a candle in honor.
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}
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}
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}
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public override void Burn()
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{
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Douse();
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}
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public override void Douse()
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{
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base.Douse();
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Duration = LitDuration;
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}
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}
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