ModernUO/Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/DeadlyImp.cs
Kamron Batman e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00

62 lines
1.6 KiB
C#

using ModernUO.Serialization;
using Server.Mobiles;
namespace Server.Engines.Quests.Samurai;
[SerializationGenerator(0)]
public partial class DeadlyImp : BaseCreature
{
[Constructible]
public DeadlyImp() : base(AIType.AI_Melee, FightMode.Aggressor)
{
Body = 74;
BaseSoundID = 422;
Hue = 0x66A;
SetStr(91, 115);
SetDex(61, 80);
SetInt(86, 105);
SetHits(1000);
SetDamage(50, 80);
SetDamageType(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Physical, 95, 98);
SetResistance(ResistanceType.Fire, 95, 98);
SetResistance(ResistanceType.Cold, 95, 98);
SetResistance(ResistanceType.Poison, 95, 98);
SetResistance(ResistanceType.Energy, 95, 98);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.Tactics, 120.0);
SetSkill(SkillName.Wrestling, 120.0);
Fame = 2500;
Karma = -2500;
CantWalk = true;
}
public override string DefaultName => "a deadly imp";
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor is PlayerMobile player)
{
var qs = player.Quest;
if (qs is HaochisTrialsQuest)
{
var obj = qs.FindObjective<SecondTrialAttackObjective>();
if (obj?.Completed == false)
{
obj.Complete();
qs.AddObjective(new SecondTrialReturnObjective(false));
}
}
}
}
}