ModernUO/Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/FierceDragon.cs
Kamron Batman e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00

69 lines
1.8 KiB
C#

using ModernUO.Serialization;
using Server.Mobiles;
namespace Server.Engines.Quests.Samurai;
[SerializationGenerator(0)]
public partial class FierceDragon : BaseCreature
{
[Constructible]
public FierceDragon() : base(AIType.AI_Melee, FightMode.Aggressor)
{
Body = 103;
BaseSoundID = 362;
SetStr(6000, 6020);
SetDex(0);
SetInt(850, 870);
SetDamage(50, 80);
SetDamageType(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Physical, 95, 98);
SetResistance(ResistanceType.Fire, 95, 98);
SetResistance(ResistanceType.Cold, 95, 98);
SetResistance(ResistanceType.Poison, 95, 98);
SetResistance(ResistanceType.Energy, 95, 98);
SetSkill(SkillName.Tactics, 120.0);
SetSkill(SkillName.Wrestling, 120.0);
SetSkill(SkillName.Magery, 120.0);
Fame = 15000;
Karma = 15000;
CantWalk = true;
}
public override string DefaultName => "a fierce dragon";
public override int GetIdleSound() => 0x2C4;
public override int GetAttackSound() => 0x2C0;
public override int GetDeathSound() => 0x2C1;
public override int GetAngerSound() => 0x2C4;
public override int GetHurtSound() => 0x2C3;
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor is PlayerMobile player)
{
var qs = player.Quest;
if (qs is HaochisTrialsQuest)
{
var obj = qs.FindObjective<SecondTrialAttackObjective>();
if (obj?.Completed == false)
{
obj.Complete();
qs.AddObjective(new SecondTrialReturnObjective(true));
}
}
}
}
}