ModernUO/Projects/UOContent/Engines/Quests/Terrible Hatchlings/Mobiles/AnsellaGryen.cs
Kamron Batman e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00

120 lines
3.4 KiB
C#

using ModernUO.Serialization;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Zento;
[SerializationGenerator(0)]
public partial class AnsellaGryen : BaseQuester
{
[Constructible]
public AnsellaGryen()
{
}
public override string DefaultName => "Ansella Gryen";
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = 0x83EA;
Female = true;
Body = 0x191;
}
public override void InitOutfit()
{
HairItemID = 0x203B;
HairHue = 0x1BB;
AddItem(new SamuraiTabi(0x8FD));
AddItem(new FemaleKimono(0x4B6));
AddItem(new Obi(0x526));
AddItem(new GoldBracelet());
}
public override int GetAutoTalkRange(PlayerMobile m) => m.Quest == null ? 3 : -1;
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
var qs = player.Quest;
if (qs is TerribleHatchlingsQuest)
{
if (qs.IsObjectiveInProgress(typeof(FirstKillObjective)))
{
qs.AddConversation(new DirectionConversation());
return;
}
if (qs.IsObjectiveInProgress(typeof(SecondKillObjective))
|| qs.IsObjectiveInProgress(typeof(ThirdKillObjective)))
{
qs.AddConversation(new TakeCareConversation());
return;
}
var obj = qs.FindObjective<ReturnObjective>();
if (obj?.Completed == false)
{
var cont = GetNewContainer();
cont.DropItem(new Gold(Utility.RandomMinMax(100, 200)));
if (Utility.RandomBool())
{
if (Loot.Construct(Loot.SEWeaponTypes) is BaseWeapon weapon)
{
BaseRunicTool.ApplyAttributesTo(weapon, 3, 10, 30);
cont.DropItem(weapon);
}
}
else if (Loot.Construct(Loot.SEArmorTypes) is BaseArmor armor)
{
BaseRunicTool.ApplyAttributesTo(armor, 1, 10, 20);
cont.DropItem(armor);
}
if (player.PlaceInBackpack(cont))
{
obj.Complete();
}
else
{
cont.Delete();
// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
player.SendLocalizedMessage(1046260);
}
}
}
else
{
var newQuest = new TerribleHatchlingsQuest(player);
if (qs != null)
{
if (contextMenu)
{
// Before you can help me with the Terrible Hatchlings, you'll need to finish the quest you've already taken!
SayTo(player, 1063322);
}
}
else if (QuestSystem.CanOfferQuest(player, typeof(TerribleHatchlingsQuest), out var inRestartPeriod))
{
newQuest.SendOffer();
}
else if (inRestartPeriod && contextMenu)
{
SayTo(player, 1049357); // I have nothing more for you at this time.
}
}
}
public override void TurnToTokuno()
{
}
}