ModernUO/Projects/UOContent/Engines/Treasures of Tokuno/BasePigmentsOfTokuno.cs

231 lines
6.6 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.Stealables;
using Server.Misc;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BasePigmentsOfTokuno : Item, IUsesRemaining
{
private static readonly Type[] m_Glasses =
{
typeof(MaritimeGlasses),
typeof(WizardsGlasses),
typeof(TradeGlasses),
typeof(LyricalGlasses),
typeof(NecromanticGlasses),
typeof(LightOfWayGlasses),
typeof(FoldedSteelGlasses),
typeof(PoisonedGlasses),
typeof(TreasureTrinketGlasses),
typeof(MaceShieldGlasses),
typeof(ArtsGlasses),
typeof(AnthropomorphistGlasses)
};
private static readonly Type[] m_Replicas =
{
typeof(ANecromancerShroud),
typeof(BraveKnightOfTheBritannia),
typeof(CaptainJohnsHat),
typeof(DetectiveBoots),
typeof(DjinnisRing),
typeof(EmbroideredOakLeafCloak),
typeof(GuantletsOfAnger),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(OblivionsNeedle),
typeof(RoyalGuardSurvivalKnife),
typeof(SamaritanRobe),
typeof(TheMostKnowledgePerson),
typeof(TheRobeOfBritanniaAri),
typeof(AcidProofRobe),
typeof(Calm),
typeof(CrownOfTalKeesh),
typeof(FangOfRactus),
typeof(GladiatorsCollar),
typeof(OrcChieftainHelm),
typeof(Pacify),
typeof(Quell),
typeof(ShroudOfDeciet),
typeof(Subdue)
};
private static readonly Type[] m_DyableHeritageItems =
{
typeof(ChargerOfTheFallen),
typeof(SamuraiHelm),
typeof(HolySword),
typeof(LeggingsOfEmbers),
typeof(ShaminoCrossbow)
};
private TextDefinition m_Label;
[EncodedInt]
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _usesRemaining;
public BasePigmentsOfTokuno() : base(0xEFF)
{
_usesRemaining = 1;
}
public BasePigmentsOfTokuno(int uses) : base(0xEFF)
{
_usesRemaining = uses;
}
public BasePigmentsOfTokuno(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 1.0;
public override int LabelNumber => 1070933; // Pigments of Tokuno
protected TextDefinition Label
{
get => m_Label;
set
{
m_Label = value;
InvalidateProperties();
}
}
bool IUsesRemaining.ShowUsesRemaining
{
get => true;
set { }
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
m_Label.AddTo(list);
list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~
}
public override void OnDoubleClick(Mobile from)
{
if (IsAccessibleTo(from) && from.InRange(GetWorldLocation(), 3))
{
from.SendLocalizedMessage(1070929); // Select the artifact or enhanced magic item to dye.
from.BeginTarget(3, false, TargetFlags.None, InternalCallback);
}
else
{
from.SendLocalizedMessage(502436); // That is not accessible.
}
}
private void InternalCallback(Mobile from, object targeted)
{
if (Deleted || UsesRemaining <= 0 || !from.InRange(GetWorldLocation(), 3) ||
!IsAccessibleTo(from))
{
return;
}
if (targeted is not Item i)
{
from.SendLocalizedMessage(1070931); // You can only dye artifacts and enhanced magic items with this tub.
}
else if (!from.InRange(i.GetWorldLocation(), 3) || !IsAccessibleTo(from))
{
from.SendLocalizedMessage(502436); // That is not accessible.
}
else if (from.Items.Contains(i))
{
from.SendLocalizedMessage(1070930); // Can't dye artifacts or enhanced magic items that are being worn.
}
else if (i.IsLockedDown)
{
// You may not dye artifacts and enhanced magic items which are locked down.
from.SendLocalizedMessage(1070932);
}
else if (i.QuestItem)
{
from.SendLocalizedMessage(1151836); // You may not dye toggled quest items.
}
else if (i is MetalPigmentsOfTokuno)
{
from.SendLocalizedMessage(1042417); // You cannot dye that.
}
else if (i is LesserPigmentsOfTokuno)
{
from.SendLocalizedMessage(1042417); // You cannot dye that.
}
else if (i is PigmentsOfTokuno)
{
from.SendLocalizedMessage(1042417); // You cannot dye that.
}
else if (!IsValidItem(i))
{
// You can only dye artifacts and enhanced magic items with this tub. //Yes, it says tub on OSI. Don't ask me why ;p
from.SendLocalizedMessage(1070931);
}
else
{
// Notes: on OSI there IS no hue check to see if it's already hued. and no messages on successful hue either
i.Hue = Hue;
if (--UsesRemaining <= 0)
{
Delete();
}
from.PlaySound(0x23E); // As per OSI TC1
}
}
public static bool IsValidItem(Item i)
{
if (i is BasePigmentsOfTokuno)
{
return false;
}
var t = i.GetType();
var resource = CraftResource.None;
if (i is BaseWeapon weapon)
{
resource = weapon.Resource;
}
else if (i is BaseArmor armor)
{
resource = armor.Resource;
}
else if (i is BaseClothing clothing)
{
resource = clothing.Resource;
}
if (!CraftResources.IsStandard(resource))
{
return true;
}
return t.InTypeList(TreasuresOfTokuno.TokunoDyable)
|| t.InTypeList(TreasuresOfTokuno.LesserArtifactsTotal)
|| t.InTypeList(TreasuresOfTokuno.GreaterArtifacts)
|| t.InTypeList(DemonKnight.ArtifactRarity10)
|| t.InTypeList(DemonKnight.ArtifactRarity11)
|| t.InTypeList(MondainsLegacy.Artifacts)
|| t.InTypeList(StealableArtifacts.TypesOfEntries)
|| t.InTypeList(Paragon.Artifacts)
|| t.InTypeList(Leviathan.Artifacts)
|| t.InTypeList(TreasureMapChest.Artifacts)
|| t.InTypeList(m_Replicas)
|| t.InTypeList(m_DyableHeritageItems)
|| t.InTypeList(m_Glasses);
}
}