372 lines
8.8 KiB
C#
372 lines
8.8 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class DarkenedSky : Kama
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{
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[Constructible]
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public DarkenedSky()
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{
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WeaponAttributes.HitLightning = 60;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 50;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070966; // Darkened Sky
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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phys = fire = pois = chaos = direct = 0;
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cold = nrgy = 50;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class KasaOfTheRajin : Kasa
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{
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[Constructible]
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public KasaOfTheRajin() => Attributes.SpellDamage = 12;
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public override int LabelNumber => 1070969; // Kasa of the Raj-in
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public override int BasePhysicalResistance => 12;
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public override int BaseFireResistance => 17;
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public override int BaseColdResistance => 21;
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public override int BasePoisonResistance => 17;
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public override int BaseEnergyResistance => 17;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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}
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[SerializationGenerator(0, false)]
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public partial class RuneBeetleCarapace : PlateDo
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{
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[Constructible]
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public RuneBeetleCarapace()
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{
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Attributes.BonusMana = 10;
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Attributes.RegenMana = 3;
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Attributes.LowerManaCost = 15;
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070968; // Rune Beetle Carapace
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public override int BaseColdResistance => 14;
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public override int BaseEnergyResistance => 14;
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}
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[SerializationGenerator(0, false)]
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public partial class Stormgrip : LeatherNinjaMitts
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{
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[Constructible]
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public Stormgrip()
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{
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Attributes.BonusInt = 8;
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Attributes.Luck = 125;
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Attributes.WeaponDamage = 25;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070970; // Stormgrip
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public override int BasePhysicalResistance => 10;
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public override int BaseColdResistance => 18;
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public override int BaseEnergyResistance => 18;
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}
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[SerializationGenerator(0, false)]
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public partial class SwordOfTheStampede : NoDachi
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{
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[Constructible]
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public SwordOfTheStampede()
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{
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WeaponAttributes.HitHarm = 100;
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Attributes.AttackChance = 10;
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Attributes.WeaponDamage = 60;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070964; // Sword of the Stampede
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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phys = fire = pois = nrgy = chaos = direct = 0;
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cold = 100;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SwordsOfProsperity : Daisho
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{
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[Constructible]
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public SwordsOfProsperity()
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{
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WeaponAttributes.MageWeapon = 30;
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = 1;
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Attributes.Luck = 200;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070963; // Swords of Prosperity
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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phys = cold = pois = nrgy = chaos = direct = 0;
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fire = 100;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class TheHorselord : Yumi
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{
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[Constructible]
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public TheHorselord()
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{
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Attributes.BonusDex = 5;
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Attributes.RegenMana = 1;
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Attributes.Luck = 125;
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Attributes.WeaponDamage = 50;
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Slayer = SlayerName.ElementalBan;
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Slayer2 = SlayerName.ReptilianDeath;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1070967; // The Horselord
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}
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[SerializationGenerator(0, false)]
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public partial class TomeOfLostKnowledge : Spellbook
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{
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[Constructible]
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public TomeOfLostKnowledge()
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{
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LootType = LootType.Regular;
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Hue = 0x530;
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SkillBonuses.SetValues(0, SkillName.Magery, 15.0);
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Attributes.BonusInt = 8;
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Attributes.LowerManaCost = 15;
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Attributes.SpellDamage = 15;
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}
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public override int LabelNumber => 1070971; // Tome of Lost Knowledge
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}
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[SerializationGenerator(0, false)]
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public partial class WindsEdge : Tessen
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{
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[Constructible]
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public WindsEdge()
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{
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WeaponAttributes.HitLeechMana = 40;
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Attributes.WeaponDamage = 50;
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Attributes.WeaponSpeed = 50;
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Attributes.DefendChance = 10;
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}
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public override int LabelNumber => 1070965; // Wind's Edge
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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}
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public enum PigmentType
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{
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None,
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ParagonGold,
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VioletCouragePurple,
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InvulnerabilityBlue,
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LunaWhite,
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DryadGreen,
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ShadowDancerBlack,
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BerserkerRed,
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NoxGreen,
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RumRed,
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FireOrange,
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FadedCoal,
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Coal,
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FadedGold,
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StormBronze,
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Rose,
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MidnightCoal,
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FadedBronze,
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FadedRose,
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DeepRose
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}
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[SerializationGenerator(0, false)]
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public partial class PigmentsOfTokuno : BasePigmentsOfTokuno
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{
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private static readonly int[][] _table =
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{
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// Hue, Label
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new[]
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{
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/*PigmentType.None,*/ 0, -1
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},
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new[]
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{
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/*PigmentType.ParagonGold,*/ 0x501, 1070987
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},
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new[]
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{
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/*PigmentType.VioletCouragePurple,*/ 0x486, 1070988
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},
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new[]
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{
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/*PigmentType.InvulnerabilityBlue,*/ 0x4F2, 1070989
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},
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new[]
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{
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/*PigmentType.LunaWhite,*/ 0x47E, 1070990
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},
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new[]
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{
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/*PigmentType.DryadGreen,*/ 0x48F, 1070991
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},
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new[]
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{
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/*PigmentType.ShadowDancerBlack,*/ 0x455, 1070992
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},
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new[]
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{
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/*PigmentType.BerserkerRed,*/ 0x21, 1070993
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},
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new[]
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{
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/*PigmentType.NoxGreen,*/ 0x58C, 1070994
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},
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new[]
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{
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/*PigmentType.RumRed,*/ 0x66C, 1070995
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},
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new[]
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{
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/*PigmentType.FireOrange,*/ 0x54F, 1070996
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},
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new[]
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{
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/*PigmentType.Fadedcoal,*/ 0x96A, 1079579
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},
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new[]
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{
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/*PigmentType.Coal,*/ 0x96B, 1079580
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},
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new[]
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{
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/*PigmentType.FadedGold,*/ 0x972, 1079581
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},
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new[]
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{
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/*PigmentType.StormBronze,*/ 0x977, 1079582
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},
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new[]
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{
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/*PigmentType.Rose,*/ 0x97C, 1079583
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},
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new[]
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{
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/*PigmentType.MidnightCoal,*/ 0x96C, 1079584
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},
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new[]
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{
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/*PigmentType.FadedBronze,*/ 0x975, 1079585
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},
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new[]
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{
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/*PigmentType.FadedRose,*/ 0x97B, 1079586
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},
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new[]
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{
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/*PigmentType.DeepRose,*/ 0x97E, 1079587
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}
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};
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[Constructible]
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public PigmentsOfTokuno(PigmentType type = PigmentType.None) : this(
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type,
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type is PigmentType.None or >= PigmentType.FadedCoal ? 10 : 50
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)
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{
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}
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[Constructible]
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public PigmentsOfTokuno(PigmentType type, int uses) : base(uses) => Type = type;
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public PigmentType Type
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{
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get => _type;
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set
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{
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_type = value;
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var v = (int)_type;
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if (v >= 0 && v < _table.Length)
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{
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Hue = _table[v][0];
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Label = _table[v][1];
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}
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else
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{
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Hue = 0;
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Label = -1;
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}
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}
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}
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public override int LabelNumber => 1070933; // Pigments of Tokuno
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public static int[] GetInfo(PigmentType type)
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{
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var v = (int)type;
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if (v < 0 || v >= _table.Length)
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{
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v = 0;
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}
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return _table[v];
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}
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}
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