ModernUO/Projects/UOContent/Engines/Virtues
Jack 6745cf2075
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
2026-03-06 08:36:41 -08:00
..
Compassion.cs fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528) 2023-10-01 22:10:47 -07:00
Honor.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
HonorContext.cs fix: Fixes honor check crash on target killed (#1987) 2024-10-30 16:33:43 -07:00
HonorSelfGump.cs fix: Cleans up HonorGump and Honor checks (#1853) 2024-07-04 11:23:42 -07:00
IHonorTarget.cs fix: Overhauls virtue system (#1376) 2023-07-19 21:43:47 -07:00
Justice.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Sacrifice.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Valor.cs fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528) 2023-10-01 22:10:47 -07:00
VirtueContext.cs fix: Overhauls virtue system (#1376) 2023-07-19 21:43:47 -07:00
VirtueGump.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
VirtueInfoGump.cs fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
VirtueStatusGump.cs fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
VirtueSystem.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00