ModernUO/Projects/UOContent/Gumps/Go/GoGump.cs
Kamron Batman 8a34903326
feat: Consolidates staff gump layouts (#2404)
## Summary
- Creates `PropsLayoutExtensions.cs` with reusable extension methods for both legacy `Gump` and `DynamicGumpBuilder` that encapsulate the repeating PropsConfig-style layout patterns (frame, header navigation, entry rows)
- Converts all 12 standardized staff gumps to use the new extensions, reducing ~570 lines of duplicated layout code
- Adds Type and Serial display to PropsGump and SkillsGump headers (e.g. `PlayerMobile (0x1)`)

### Extension methods provided
| Method | Pattern |
|--------|---------|
| `AddPropsFrame` | Background + offset region + origin coordinates |
| `AddPropsHeader` | 3-column: [Prev] [Title] [Next] |
| `AddPropsHeaderWithBack` | 4-column: [Back] [Title] [Prev] [Next] |
| `AddPropsEntryButton` | Label + action button |
| `AddPropsEntryNameValue` | Name + Value + action button |
| `AddPropsEntryTextInput` | Text input + action button |
| `AddPropsEntryLabel` | Label only (no button) |
| `AddPropsEntryType` | Full-width type label |
| `AddPropsEntryBlank` | Separator row |

### Gumps converted
PropsGump, GoGump, WhoGump, SkillsGump (frame+header), EditSkillGump, SetGump, SetObjectGump, SetPoint2DGump, SetPoint3DGump, SetTimeSpanGump (frame), SetListOptionGump (frame+header), CategorizedAddGump (frame+header)

## Test plan
- [x] Verify `[props` gump displays correctly with type + serial in header
- [x] Verify `[skills` gump displays correctly with type + serial in header
- [x] Verify `[go` navigation gump works (prev/next/back)
- [x] Verify property editing gumps (Set, SetObject, SetPoint2D, SetPoint3D, SetTimeSpan, SetListOption)
- [x] Verify `[categorizedadd` gump works
- [x] Verify `[who` gump works with pagination
2026-04-08 11:42:46 -06:00

138 lines
3.8 KiB
C#

using System;
using Server.Network;
using static Server.Gumps.PropsConfig;
namespace Server.Gumps;
public class GoGump : Gump
{
private const int EntryWidth = 180;
private const int EntryCount = 15;
private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
private readonly GoCategory _node;
private readonly int _page;
private readonly LocationTree _tree;
public override bool Singleton => true;
private GoGump(int page, Mobile from, LocationTree tree, GoCategory node) : base(50, 50)
{
if (node == tree.Root)
{
tree.LastBranch.Remove(from);
}
else
{
tree.LastBranch[from] = node;
}
_page = page;
_tree = tree;
_node = node;
var count = Math.Clamp(node.Categories.Length + node.Locations.Length - page * EntryCount, 0, EntryCount);
AddPage(0);
this.AddPropsFrame(TotalWidth, count + 1, out var x, out var y);
this.AddPropsHeaderWithBack(
TotalWidth, ref x, ref y, node.Name,
node.Parent != null, 1,
page > 0, 2,
(page + 1) * EntryCount < node.Categories.Length + node.Locations.Length, 3,
nextType: GumpButtonType.Reply, nextParam: 1
);
var totalEntryCount = node.Categories.Length + node.Locations.Length;
for (int i = 0, index = page * EntryCount; i < EntryCount && index < totalEntryCount; ++i, ++index)
{
PropsLayout.NextRow(ref x, ref y);
var name = index >= node.Categories.Length
? node.Locations[index - node.Categories.Length].Name
: node.Categories[index].Name;
this.AddPropsEntryButton(ref x, ref y, EntryWidth, name, true, index + 4);
}
}
public static void DisplayTo(Mobile from)
{
var tree = GoLocations.GetLocations(from.Map);
if (!tree.LastBranch.TryGetValue(from, out var branch))
{
branch = tree.Root;
}
if (branch != null)
{
from.SendGump(new GoGump(0, from, tree, branch));
}
}
public override void OnResponse(NetState state, in RelayInfo info)
{
var from = state.Mobile;
switch (info.ButtonID)
{
case 1:
{
if (_node.Parent != null)
{
from.SendGump(new GoGump(0, from, _tree, _node.Parent));
}
break;
}
case 2:
{
if (_page > 0)
{
from.SendGump(new GoGump(_page - 1, from, _tree, _node));
}
break;
}
case 3:
{
if ((_page + 1) * EntryCount < _node.Categories.Length + _node.Locations.Length)
{
from.SendGump(new GoGump(_page + 1, from, _tree, _node));
}
break;
}
default:
{
var index = info.ButtonID - 4;
if (index < 0)
{
break;
}
if (index < _node.Categories.Length)
{
from.SendGump(new GoGump(0, from, _tree, _node.Categories[index]));
}
else
{
index -= _node.Categories.Length;
if (index < _node.Locations.Length)
{
from.MoveToWorld(_node.Locations[index].Location, _tree.Map);
}
}
break;
}
}
}
}