ModernUO/Projects/UOContent/Holiday Stuff/Christmas/2004/SnowPile.cs

39 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class SnowPile : Item
{
[Constructible]
public SnowPile() : base(0x913)
{
Hue = 0x481;
LootType = LootType.Blessed;
}
public override double DefaultWeight => 1.0;
public override int LabelNumber => 1005578; // a pile of snow
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it.
}
else if (from.Mounted)
{
from.SendLocalizedMessage(1010097); // You cannot use this while mounted.
}
else if (from.CanBeginAction<SnowPile>())
{
from.SendLocalizedMessage(1005575); // You carefully pack the snow into a ball...
from.Target = new SnowTarget();
}
else
{
from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying.
}
}
}