* Fixes a major bug where players can stack items into their backpack infinitely even if they get a message saying they can't. * Fixes other minor issues and cleans up code.
34 lines
988 B
C#
34 lines
988 B
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class WrathOfTheDryad : GnarledStaff
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
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[Constructible]
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public WrathOfTheDryad()
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{
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Hue = 0x29C;
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WeaponAttributes.HitLeechMana = 50;
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WeaponAttributes.HitLightning = 33;
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Attributes.AttackChance = 15;
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Attributes.WeaponDamage = 40;
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}
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public override int LabelNumber => 1070853; // Wrath of the Dryad
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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pois = 100;
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cold = fire = phys = nrgy = chaos = direct = 0;
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}
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}
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