## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.
## Important Change
* Adds `SerializedCommandProperty`
Example:
```cs
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _completedBy;
```
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using ModernUO.Serialization;
|
|
using Server.Engines.VeteranRewards;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[SerializationGenerator(1, false)]
|
|
public partial class LeatherDyeTub : DyeTub, IRewardItem
|
|
{
|
|
[SerializableField(0)]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private bool _isRewardItem;
|
|
|
|
[Constructible]
|
|
public LeatherDyeTub() => LootType = LootType.Blessed;
|
|
|
|
public override bool AllowDyables => false;
|
|
public override bool AllowLeather => true;
|
|
public override int TargetMessage => 1042416; // Select the leather item to dye.
|
|
public override int FailMessage => 1042418; // You can only dye leather with this tub.
|
|
public override int LabelNumber => 1041284; // Leather Dye Tub
|
|
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
|
|
{
|
|
return;
|
|
}
|
|
|
|
base.OnDoubleClick(from);
|
|
}
|
|
|
|
public override void GetProperties(IPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (Core.ML && _isRewardItem)
|
|
{
|
|
list.Add(1076218); // 2nd Year Veteran Reward
|
|
}
|
|
}
|
|
|
|
private void Deserialize(IGenericReader reader, int version)
|
|
{
|
|
if (LootType == LootType.Regular)
|
|
{
|
|
LootType = LootType.Blessed;
|
|
}
|
|
}
|
|
}
|
|
}
|