ModernUO/Projects/UOContent/Items/Skill Items/Tailor Items/Dyetubs/LeatherDyeTub.cs
Kamron Batman 936000ecf7
feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
2022-11-14 18:24:33 -08:00

51 lines
1.5 KiB
C#

using ModernUO.Serialization;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
[SerializationGenerator(1, false)]
public partial class LeatherDyeTub : DyeTub, IRewardItem
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
[Constructible]
public LeatherDyeTub() => LootType = LootType.Blessed;
public override bool AllowDyables => false;
public override bool AllowLeather => true;
public override int TargetMessage => 1042416; // Select the leather item to dye.
public override int FailMessage => 1042418; // You can only dye leather with this tub.
public override int LabelNumber => 1041284; // Leather Dye Tub
public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
public override void OnDoubleClick(Mobile from)
{
if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
{
return;
}
base.OnDoubleClick(from);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (Core.ML && _isRewardItem)
{
list.Add(1076218); // 2nd Year Veteran Reward
}
}
private void Deserialize(IGenericReader reader, int version)
{
if (LootType == LootType.Regular)
{
LootType = LootType.Blessed;
}
}
}
}