48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[Flippable(0x2A58, 0x2A59)]
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[SerializationGenerator(0)]
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public partial class BoneThroneComponent : AddonComponent
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{
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public BoneThroneComponent() : base(0x2A58)
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{
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}
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public override int LabelNumber => 1074476; // Bone throne
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public override bool OnMoveOver(Mobile m)
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{
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var allow = base.OnMoveOver(m);
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if (allow && m.Alive && m.Player && (m.AccessLevel == AccessLevel.Player || !m.Hidden))
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{
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Effects.PlaySound(Location, Map, Utility.RandomMinMax(0x54B, 0x54D));
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}
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return allow;
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}
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}
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[SerializationGenerator(0)]
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public partial class BoneThroneAddon : BaseAddon
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{
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[Constructible]
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public BoneThroneAddon()
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{
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AddComponent(new BoneThroneComponent(), 0, 0, 0);
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}
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public override BaseAddonDeed Deed => new BoneThroneDeed();
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}
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[SerializationGenerator(0)]
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public partial class BoneThroneDeed : BaseAddonDeed
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{
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[Constructible]
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public BoneThroneDeed() => LootType = LootType.Blessed;
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public override BaseAddon Addon => new BoneThroneAddon();
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public override int LabelNumber => 1074476; // Bone throne
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}
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