### Summary - Fixes edge case calculations with values that aren't exact. - Fixes skill text casing. - Fixes cliloc error for stat cap scroll gump. - Adds `AosSkillBonuses.GetLowercaseLabel()` for lower case localized skill names. - Fixes initial value for constructing a stat scroll so it isn't negative. - Fixes message for Scroll of Alacrity gump. - Fixes missing property invalidation for Skill/Value.
112 lines
3.6 KiB
C#
112 lines
3.6 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.MLQuests;
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using Server.Engines.MLQuests.Objectives;
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using Server.Mobiles;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class ScrollofAlacrity : SpecialScroll
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{
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[Constructible]
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public ScrollofAlacrity(SkillName skill = SkillName.Alchemy) : base(skill, 0.0)
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{
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ItemID = 0x14EF;
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Hue = 0x4AB;
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}
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public override int LabelNumber => 1078604; // Scroll of Alacrity
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/*
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* Using a Scroll of Alacrity for a given skill will increase the amount of skillgain you receive for that skill.
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* Once the Scroll of Alacrity duration has expired, skillgain will return to normal for that skill.
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*/
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public override int Message => 1078602;
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public override string DefaultTitle => "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>";
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.AddLocalized(1071345, SkillLabel); // Skill: ~1_val~
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list.Add(1071346, 15); // Duration: ~1_val~ minutes
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}
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public override bool CanUse(Mobile from)
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{
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if (!(base.CanUse(from) && from is PlayerMobile pm))
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{
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return false;
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}
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var context = MLQuestSystem.GetContext(pm);
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if (context != null)
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{
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foreach (var instance in context.QuestInstances)
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{
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foreach (var objective in instance.Objectives)
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{
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if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
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objectiveInstance.Handles(Skill))
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{
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from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
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return false;
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}
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}
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}
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}
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if (pm.AcceleratedStart > Core.Now)
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{
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from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
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return false;
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}
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return true;
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}
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public override void Use(Mobile from)
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{
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if (!(CanUse(from) && from is PlayerMobile pm))
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{
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return;
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}
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var skill = from.Skills[Skill];
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var skillBase = skill.Base;
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var skillCap = skill.Cap;
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if (skillBase >= skillCap || skill.Lock != SkillLock.Up)
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{
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/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
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* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
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*/
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from.SendLocalizedMessage(1094935);
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return;
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}
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// You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
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from.SendLocalizedMessage(1077956);
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Effects.PlaySound(from.Location, from.Map, 0x1E9);
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Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
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pm.AcceleratedStart = Core.Now + TimeSpan.FromMinutes(15);
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Timer.StartTimer(TimeSpan.FromMinutes(15), () => Expire_Callback(from));
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pm.AcceleratedSkill = Skill;
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Delete();
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}
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// TODO: Handle this upon deserialization. Create Dictionary and serialize Mobile/Timers?
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private static void Expire_Callback(Mobile m)
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{
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m.PlaySound(0x1F8);
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// The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll.
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m.SendLocalizedMessage(1077957);
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}
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}
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