ModernUO/Projects/UOContent/Items/Special/Special Scrolls/ScrollofAlacrity.cs
Kamron Batman 7a71e8b340
fix: Fixes special scroll logic and display (#1691)
### Summary
- Fixes edge case calculations with values that aren't exact.
- Fixes skill text casing.
- Fixes cliloc error for stat cap scroll gump.
- Adds `AosSkillBonuses.GetLowercaseLabel()` for lower case localized skill names.
- Fixes initial value for constructing a stat scroll so it isn't negative.
- Fixes message for Scroll of Alacrity gump.
- Fixes missing property invalidation for Skill/Value.
2024-03-01 21:36:37 -08:00

112 lines
3.6 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.MLQuests;
using Server.Engines.MLQuests.Objectives;
using Server.Mobiles;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class ScrollofAlacrity : SpecialScroll
{
[Constructible]
public ScrollofAlacrity(SkillName skill = SkillName.Alchemy) : base(skill, 0.0)
{
ItemID = 0x14EF;
Hue = 0x4AB;
}
public override int LabelNumber => 1078604; // Scroll of Alacrity
/*
* Using a Scroll of Alacrity for a given skill will increase the amount of skillgain you receive for that skill.
* Once the Scroll of Alacrity duration has expired, skillgain will return to normal for that skill.
*/
public override int Message => 1078602;
public override string DefaultTitle => "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>";
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.AddLocalized(1071345, SkillLabel); // Skill: ~1_val~
list.Add(1071346, 15); // Duration: ~1_val~ minutes
}
public override bool CanUse(Mobile from)
{
if (!(base.CanUse(from) && from is PlayerMobile pm))
{
return false;
}
var context = MLQuestSystem.GetContext(pm);
if (context != null)
{
foreach (var instance in context.QuestInstances)
{
foreach (var objective in instance.Objectives)
{
if (!objective.Expired && objective is GainSkillObjectiveInstance objectiveInstance &&
objectiveInstance.Handles(Skill))
{
from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
return false;
}
}
}
}
if (pm.AcceleratedStart > Core.Now)
{
from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
return false;
}
return true;
}
public override void Use(Mobile from)
{
if (!(CanUse(from) && from is PlayerMobile pm))
{
return;
}
var skill = from.Skills[Skill];
var skillBase = skill.Base;
var skillCap = skill.Cap;
if (skillBase >= skillCap || skill.Lock != SkillLock.Up)
{
/* You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
* If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.
*/
from.SendLocalizedMessage(1094935);
return;
}
// You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
from.SendLocalizedMessage(1077956);
Effects.PlaySound(from.Location, from.Map, 0x1E9);
Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
pm.AcceleratedStart = Core.Now + TimeSpan.FromMinutes(15);
Timer.StartTimer(TimeSpan.FromMinutes(15), () => Expire_Callback(from));
pm.AcceleratedSkill = Skill;
Delete();
}
// TODO: Handle this upon deserialization. Create Dictionary and serialize Mobile/Timers?
private static void Expire_Callback(Mobile m)
{
m.PlaySound(0x1F8);
// The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll.
m.SendLocalizedMessage(1077957);
}
}