ModernUO/Projects/UOContent/Items/Weapons/ML Weapons/ElvenCompositeLongbow.cs

40 lines
1.3 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x2D1E, 0x2D2A)]
[SerializationGenerator(0)]
public partial class ElvenCompositeLongbow : BaseRanged
{
[Constructible]
public ElvenCompositeLongbow() : base(0x2D1E) => Resource = CraftResource.RegularWood;
public override double DefaultWeight => 8.0;
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.ForceArrow;
public override WeaponAbility SecondaryAbility => WeaponAbility.SerpentArrow;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 16;
public override int AosSpeed => 27;
public override float MlSpeed => 4.00f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 16;
public override int OldSpeed => 27;
public override int DefMaxRange => 10;
public override int InitMinHits => 41;
public override int InitMaxHits => 90;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
}
}