ModernUO/Projects/UOContent/Items/Weapons/ML Weapons/MagicalShortbow.cs

37 lines
1.2 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x2D2B, 0x2D1F)]
[SerializationGenerator(0)]
public partial class MagicalShortbow : BaseRanged
{
[Constructible]
public MagicalShortbow() : base(0x2D2B) => Resource = CraftResource.RegularWood;
public override double DefaultWeight => 6.0;
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.LightningArrow;
public override WeaponAbility SecondaryAbility => WeaponAbility.PsychicAttack;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 13;
public override int AosSpeed => 38;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 13;
public override int OldSpeed => 38;
public override int DefMaxRange => 10;
public override int InitMinHits => 41;
public override int InitMaxHits => 90;
}
}