ModernUO/Projects/UOContent/Items/Weapons/ML Weapons/RuneBlade.cs

33 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x2D32, 0x2D26)]
[SerializationGenerator(0)]
public partial class RuneBlade : BaseSword
{
[Constructible]
public RuneBlade() : base(0x2D32) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 7.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
public override int AosStrengthReq => 30;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 35;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 15;
public override int OldMaxDamage => 17;
public override int OldSpeed => 35;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x239;
public override int InitMinHits => 30;
public override int InitMaxHits => 60;
}
}