ModernUO/Projects/UOContent/Items/Weapons/Staves/GlassStaff.cs

25 lines
865 B
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x905, 0x4070)]
[SerializationGenerator(0)]
public partial class GlassStaff : BaseStaff
{
[Constructible]
public GlassStaff() : base(0x905) => Resource = CraftResource.None;
public override double DefaultWeight => 4.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 14;
public override float MlSpeed => 2.25f;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
public override int RequiredRaces => Race.AllowGargoylesOnly;
}
}