ModernUO/Projects/UOContent/Items/Weapons/Throwing/Boomerang.cs

22 lines
737 B
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class Boomerang : BaseThrown
{
[Constructible]
public Boomerang() : base(0x8FF) => Layer = Layer.OneHanded;
public override double DefaultWeight => 4.0;
public override int MinThrowRange => 4;
public override WeaponAbility PrimaryAbility => WeaponAbility.MysticArc;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 25;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 15;
public override float MlSpeed => 2.75f;
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
}