## Summary - Adds `Mobile.Murderer` virtual property and consolidates kill-threshold checks across the codebase - Tracks ping-pong count: how many times a player crosses the 5-kill murderer threshold (T2A/UOR/UOTD only, disabled on LBR+) - Adds `[CommandProperty]` to view a player's ping-pong count via the admin panel - After enough ping-pongs, player is permanently flagged as a murderer regardless of kill count - Accounts for perma-red players with low kills in murderer status transition notifications - Implements era-appropriate "I must consider my sins" speech responses: - **T2A**: contextual cliloc flavor text (502122–502126) - **UOR–AOS**: raw short/long-term murder counts + ping-pong count if applicable - **SE+**: localized stats message (1114370) - Refactors kill-report logic out of `Keywords.cs` into `PlayerMurderSystem.ReportKillsToSelf` ## Testing - [x] Thoroughly tested and self reviewed - [x] Test T2A "I must consider my sins" behaviour over all scenarios. - [x] Test UOR "I must consider my sins" behaviour over all scenarios. - [x] Test that LBR does not have ping pongs enabled (I must consider my sins) - [x] Test serialization cross over from v0 -> v1 increments 1 ping pong if player is already red. ## Notes * Manually setting kills to 5 does not trigger a ping pong, it must go through the actual murder system. This includes if the kills were manually set to 5 and then migrated (as manually setting kills to 5 never adds the player into the murder system - it only happens via ReportMurderer). This is arguably a bug in the existing system, but one that currently only ever happens via staff interaction. * Thieves guild SuspendOnMurder specifically checks for kills > 0. This means a person with 0 shorts but 5 ping pongs (flagged as murderer) can steal. This may be accurate, as according to a forum post this is how it works on UOSA which is the T2A gold standard. * This doesn't implement Pre-T2A behaviour which should be that "I must consider my sins" does nothing at all. The reason I didn't implement it for Pre-T2A is then it 100% have to sit behind a feature flag. I don't mind adding it as a feature flag, just let me know.
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Server.Engines.PlayerMurderSystem;
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using Server.Guilds;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Misc
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{
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public static class Keywords
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{
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public static void Initialize()
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{
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// Register our speech handler
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EventSink.Speech += EventSink_Speech;
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}
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public static void EventSink_Speech(SpeechEventArgs args)
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{
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var from = args.Mobile;
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var keywords = args.Keywords;
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for (var i = 0; i < keywords.Length; ++i)
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{
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switch (keywords[i])
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{
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case 0x002A: // *i resign from my guild*
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{
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((Guild)from.Guild)?.RemoveMember(from);
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break;
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}
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case 0x0032: // *i must consider my sins*
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{
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if (from is PlayerMobile player)
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{
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PlayerMurderSystem.ReportKillsToSelf(player);
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}
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break;
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}
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case 0x0035: // i renounce my young player status*
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{
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if (from is PlayerMobile mobile && mobile.Young && !mobile.HasGump<RenounceYoungGump>())
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{
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mobile.SendGump(new RenounceYoungGump());
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}
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break;
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}
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}
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}
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}
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}
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}
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