ModernUO/Projects/UOContent/Mobiles/Abilities/DeathExplosion.cs

45 lines
1.3 KiB
C#

using System;
namespace Server.Mobiles;
public class DeathExplosion : AreaEffectMonsterAbility
{
private static int _chainDepth;
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.Death;
public override MonsterAbilityType AbilityType => MonsterAbilityType.DeathExplosion;
public override double ChanceToTrigger => 1.0;
public override TimeSpan MinTriggerCooldown => TimeSpan.Zero;
public override TimeSpan MaxTriggerCooldown => TimeSpan.Zero;
public override bool CanTrigger(BaseCreature source, MonsterAbilityTrigger trigger) => true;
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
{
if (trigger != MonsterAbilityTrigger.Death || _chainDepth > 0)
{
return;
}
source.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
source.PlaySound(0x307);
_chainDepth++;
try
{
base.Trigger(trigger, source, target);
}
finally
{
_chainDepth--;
}
}
protected override void DoEffectTarget(BaseCreature source, Mobile defender)
{
source.DoHarmful(defender);
// TODO: Is the damage type correct?
AOS.Damage(defender, source, defender.HitsMax / 5, true, 50, 50, 0, 0, 0);
}
}