### Summary - Fixes the name `Vegies` to `Veggies` - Adds feeding leather to goats - Adds metal for Lava Lizards - Fixes Bone Helm being classified as plate instead of bone. - Fixes wooden shields not classified as wood. ### Note On OSI, the preferred foods on the animal lore gump doesn't contain all possible favorite food categories. Furthermore, the one listed is not necessarily always the "first" in the list of possible categories. We aren't going to try and fix that since it isn't important.
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class BrownBear : BaseCreature
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{
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[Constructible]
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public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 167;
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BaseSoundID = 0xA3;
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SetStr(76, 100);
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SetDex(26, 45);
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SetInt(23, 47);
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SetHits(46, 60);
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SetMana(0);
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SetDamage(6, 12);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Cold, 15, 20);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetSkill(SkillName.MagicResist, 25.1, 35.0);
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SetSkill(SkillName.Tactics, 40.1, 60.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 41.1;
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}
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public override string CorpseName => "a bear corpse";
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public override string DefaultName => "a brown bear";
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public override int Meat => 1;
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public override int Hides => 12;
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public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVeggies | FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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}
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}
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