ModernUO/Projects/UOContent/Mobiles/Animals/Town Critters/Cat.cs

50 lines
1.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Housecat")]
[SerializationGenerator(0, false)]
public partial class Cat : BaseCreature
{
[Constructible]
public Cat() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0xC9;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x69;
SetStr(9);
SetDex(35);
SetInt(5);
SetHits(6);
SetMana(0);
SetDamage(1);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 4.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 0;
Karma = 150;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public override string CorpseName => "a cat corpse";
public override string DefaultName => "a cat";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
}
}