ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/DarknightCreeper.cs

77 lines
2.4 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class DarknightCreeper : BaseCreature
{
[Constructible]
public DarknightCreeper() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("darknight creeper");
Body = 313;
BaseSoundID = 0xE0;
SetStr(301, 330);
SetDex(101, 110);
SetInt(301, 330);
SetHits(4000);
SetDamage(22, 26);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Poison, 15);
SetResistance(ResistanceType.Physical, 60);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 100);
SetResistance(ResistanceType.Poison, 90);
SetResistance(ResistanceType.Energy, 75);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.EvalInt, 118.1, 120.0);
SetSkill(SkillName.Magery, 112.6, 120.0);
SetSkill(SkillName.Meditation, 150.0);
SetSkill(SkillName.Poisoning, 120.0);
SetSkill(SkillName.MagicResist, 90.1, 90.9);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 90.9);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 22000;
Karma = -22000;
VirtualArmor = 34;
}
public override string CorpseName => "a darknight creeper corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
{
DemonKnight.DistributeArtifact(this);
}
}
}
}