ModernUO/Projects/UOContent/Mobiles/Monsters/Ants/RedSolenInfiltratorQueen.cs

81 lines
2.2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RedSolenInfiltratorQueen : BaseCreature
{
[Constructible]
public RedSolenInfiltratorQueen() : base(AIType.AI_Melee)
{
Body = 783;
BaseSoundID = 959;
SetStr(326, 350);
SetDex(141, 165);
SetInt(96, 120);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 90.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 50;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 4 : 16));
}
public override string CorpseName => "a solen infiltrator corpse";
public override string DefaultName => "a red solen infiltrator";
public override int GetAngerSound() => 0x259;
public override int GetIdleSound() => 0x259;
public override int GetAttackSound() => 0x195;
public override int GetHurtSound() => 0x250;
public override int GetDeathSound() => 0x25B;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
{
return false;
}
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
base.OnDamage(amount, from, willKill);
}
}
}