ModernUO/Projects/UOContent/Mobiles/Monsters/Ants/RedSolenQueen.cs
2023-03-26 00:54:09 -07:00

116 lines
3.1 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RedSolenQueen : BaseCreature
{
[SerializableField(0, setter: "private")]
private bool _burstSac;
[Constructible]
public RedSolenQueen() : base(AIType.AI_Melee)
{
Body = 783;
BaseSoundID = 959;
SetStr(296, 320);
SetDex(121, 145);
SetInt(76, 100);
SetHits(151, 162);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 45;
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 5 : 25));
if (Utility.RandomDouble() < 0.05)
{
PackItem(new BallOfSummoning());
}
}
public override string CorpseName => "a solen queen corpse";
public override string DefaultName => "a red solen queen";
public override int GetAngerSound() => 0x259;
public override int GetIdleSound() => 0x259;
public override int GetAttackSound() => 0x195;
public override int GetHurtSound() => 0x250;
public override int GetDeathSound() => 0x25B;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
{
return false;
}
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
if (!willKill)
{
if (!BurstSac)
{
if (Hits < 50)
{
// The solen's acid sac is burst open!
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080038);
BurstSac = true;
}
}
else if (from != null && from != this && InRange(from, 1))
{
// * The solen's damaged acid sac squirts acid! *
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080060);
SpillAcid(from, 1);
}
}
base.OnDamage(amount, from, willKill);
}
public override bool OnBeforeDeath()
{
SpillAcid(4);
return base.OnBeforeDeath();
}
}
}