116 lines
3.1 KiB
C#
116 lines
3.1 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class RedSolenQueen : BaseCreature
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{
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[SerializableField(0, setter: "private")]
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private bool _burstSac;
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[Constructible]
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public RedSolenQueen() : base(AIType.AI_Melee)
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{
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Body = 783;
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BaseSoundID = 959;
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SetStr(296, 320);
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SetDex(121, 145);
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SetInt(76, 100);
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SetHits(151, 162);
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SetDamage(10, 15);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Poison, 30);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 30, 35);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 35, 40);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.MagicResist, 70.0);
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SetSkill(SkillName.Tactics, 90.0);
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SetSkill(SkillName.Wrestling, 90.0);
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 45;
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SolenHelper.PackPicnicBasket(this);
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PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 5 : 25));
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if (Utility.RandomDouble() < 0.05)
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{
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PackItem(new BallOfSummoning());
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}
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}
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public override string CorpseName => "a solen queen corpse";
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public override string DefaultName => "a red solen queen";
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public override int GetAngerSound() => 0x259;
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public override int GetIdleSound() => 0x259;
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public override int GetAttackSound() => 0x195;
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public override int GetHurtSound() => 0x250;
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public override int GetDeathSound() => 0x25B;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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public override bool IsEnemy(Mobile m)
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{
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if (SolenHelper.CheckRedFriendship(m))
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{
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return false;
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}
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return base.IsEnemy(m);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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SolenHelper.OnRedDamage(from);
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if (!willKill)
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{
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if (!BurstSac)
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{
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if (Hits < 50)
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{
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// The solen's acid sac is burst open!
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080038);
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BurstSac = true;
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}
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}
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else if (from != null && from != this && InRange(from, 1))
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{
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// * The solen's damaged acid sac squirts acid! *
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080060);
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SpillAcid(from, 1);
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}
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}
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base.OnDamage(amount, from, willKill);
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}
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public override bool OnBeforeDeath()
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{
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SpillAcid(4);
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return base.OnBeforeDeath();
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}
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}
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}
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