116 lines
3.2 KiB
C#
116 lines
3.2 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class RedSolenWarrior : BaseCreature
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{
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[SerializableField(0, setter: "private")]
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private bool _burstSac;
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[Constructible]
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public RedSolenWarrior() : base(AIType.AI_Melee)
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{
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Body = 782;
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BaseSoundID = 959;
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SetStr(196, 220);
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SetDex(101, 125);
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SetInt(36, 60);
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SetHits(96, 107);
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SetDamage(5, 15);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Poison, 20);
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SetResistance(ResistanceType.Physical, 20, 35);
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SetResistance(ResistanceType.Fire, 20, 35);
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SetResistance(ResistanceType.Cold, 10, 25);
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SetResistance(ResistanceType.Poison, 20, 35);
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SetResistance(ResistanceType.Energy, 10, 25);
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SetSkill(SkillName.MagicResist, 60.0);
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SetSkill(SkillName.Tactics, 80.0);
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SetSkill(SkillName.Wrestling, 80.0);
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 35;
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SolenHelper.PackPicnicBasket(this);
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PackItem(new ZoogiFungus(Utility.RandomDouble() < 0.95 ? 3 : 13));
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if (Utility.RandomDouble() < 0.05)
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{
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PackItem(new BraceletOfBinding());
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}
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}
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public override string CorpseName => "a solen warrior corpse";
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public override string DefaultName => "a red solen warrior";
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public override int GetAngerSound() => 0xB5;
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public override int GetIdleSound() => 0xB5;
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public override int GetAttackSound() => 0x289;
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public override int GetHurtSound() => 0xBC;
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public override int GetDeathSound() => 0xE4;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
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}
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public override bool IsEnemy(Mobile m)
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{
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if (SolenHelper.CheckRedFriendship(m))
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{
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return false;
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}
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return base.IsEnemy(m);
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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SolenHelper.OnRedDamage(from);
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if (!willKill)
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{
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if (!BurstSac)
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{
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if (Hits < 50)
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{
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// The solen's acid sac is burst open!
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080038);
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BurstSac = true;
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}
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}
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else if (from != null && from != this && InRange(from, 1))
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{
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// * The solen's damaged acid sac squirts acid! *
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1080060);
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SpillAcid(from, 1);
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}
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}
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base.OnDamage(amount, from, willKill);
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}
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public override bool OnBeforeDeath()
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{
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SpillAcid(4);
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return base.OnBeforeDeath();
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}
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}
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}
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