ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs
2025-12-27 16:47:28 -08:00

303 lines
8.6 KiB
C#

using ModernUO.Serialization;
using System;
using System.Runtime.CompilerServices;
using Server.Collections;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SavageShaman : BaseCreature
{
[Constructible]
public SavageShaman() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("savage shaman");
if (Utility.RandomBool())
{
Body = 184;
}
else
{
Body = 183;
}
SetStr(126, 145);
SetDex(91, 110);
SetInt(161, 185);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 77.5, 100.0);
SetSkill(SkillName.Fencing, 62.5, 85.0);
SetSkill(SkillName.Macing, 62.5, 85.0);
SetSkill(SkillName.Magery, 72.5, 95.0);
SetSkill(SkillName.Meditation, 77.5, 100.0);
SetSkill(SkillName.MagicResist, 77.5, 100.0);
SetSkill(SkillName.Swords, 62.5, 85.0);
SetSkill(SkillName.Tactics, 62.5, 85.0);
SetSkill(SkillName.Wrestling, 62.5, 85.0);
Fame = 1000;
Karma = -1000;
PackReg(10, 15);
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
if (Utility.RandomDouble() < 0.1)
{
PackItem(new TribalBerry());
}
AddItem(new BoneArms());
AddItem(new BoneLegs());
AddItem(new DeerMask());
}
public override string CorpseName => "a savage corpse";
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override bool IsEnemy(Mobile m)
{
if (m.BodyMod == 183 || m.BodyMod == 184)
{
return false;
}
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
if (aggressor is PlayerMobile mobile)
{
mobile.SavagePaintExpiration = TimeSpan.Zero;
}
}
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon or WhiteWyrm or SwampDragon or Drake or Nightmare or Hiryu or LesserHiryu or Daemon)
{
damage *= 3;
}
}
public override void OnGotMeleeAttack(Mobile attacker, int damage)
{
base.OnGotMeleeAttack(attacker, damage);
if (Utility.RandomDouble() < 0.1)
{
BeginSavageDance();
}
}
public void BeginSavageDance()
{
if (Map == null)
{
return;
}
using var queue = PooledRefQueue<BaseCreature>.Create();
foreach (var m in GetMobilesInRange(8))
{
if (m != this && m is SavageShaman ss)
{
queue.Enqueue(ss);
}
}
Animate(111, 5, 1, true, false, 0); // Do a little dance...
if (AIObject != null)
{
AIObject.NextMove = Core.TickCount + 1000;
}
if (queue.Count < 3)
{
return;
}
while (queue.Count > 0)
{
var dancer = queue.Dequeue();
dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
if (dancer.AIObject != null)
{
dancer.AIObject.NextMove = Core.TickCount + 1000;
}
}
Timer.StartTimer(TimeSpan.FromSeconds(1.0), EndSavageDance);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool CanDoGreaterHeal(Mobile m, bool isFriendly) =>
isFriendly && !m.Poisoned && !MortalStrike.IsWounded(m) && CanBeBeneficial(m);
private void DoGreaterHeal(Mobile m)
{
DoBeneficial(m);
// Algorithm: (40% of magery) + (1-10)
var toHeal = (int)(Skills.Magery.Value * 0.4);
toHeal += Utility.Random(1, 10);
m.Heal(toHeal, this);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool CanDoLightning(Mobile m, bool isFriendly) =>
!isFriendly && CanBeHarmful(m) && (!m.Hidden || m.AccessLevel == AccessLevel.Player);
private void DoLightning(Mobile m)
{
DoHarmful(m);
double damage;
if (Core.AOS)
{
var baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
}
else
{
damage = Utility.Random(12, 9);
}
m.BoltEffect(0);
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool CanDoPoison(Mobile m, bool isFriendly) =>
!isFriendly && CanBeHarmful(m) && (!m.Hidden || m.AccessLevel == AccessLevel.Player);
private void DoPoison(Mobile m)
{
DoHarmful(m);
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
var total = Skills.Magery.Value + Skills.Poisoning.Value;
var dist = this.GetDistanceToSqrt(m);
if (dist >= 3.0)
{
total -= (dist - 3.0) * 10.0;
}
var level = total switch
{
>= 200.0 => Utility.Random(10) == 0 ? 3 : 2,
> 170.0 => 2,
> 130.0 => 1,
_ => 0
};
m.ApplyPoison(this, Poison.GetPoison(level));
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
m.PlaySound(0x474);
}
public void EndSavageDance()
{
if (Deleted)
{
return;
}
var rnd = Utility.Random(3);
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in GetMobilesInRange(8))
{
var isFriendly = m is Savage or SavageRider or SavageShaman or SavageRidgeback;
var shouldApply = rnd switch
{
0 => CanDoGreaterHeal(m, isFriendly),
1 => CanDoLightning(m, isFriendly),
2 => CanDoPoison(m, isFriendly),
};
if (shouldApply)
{
queue.Enqueue(m);
}
}
while (queue.Count > 0)
{
var m = queue.Dequeue();
switch (rnd)
{
case 0:
{
DoGreaterHeal(m);
break;
}
case 1:
{
DoLightning(m);
break;
}
case 2:
{
DoPoison(m);
break;
}
}
}
}
}
}