303 lines
8.6 KiB
C#
303 lines
8.6 KiB
C#
using ModernUO.Serialization;
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using System;
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using System.Runtime.CompilerServices;
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using Server.Collections;
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using Server.Items;
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using Server.Spells;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SavageShaman : BaseCreature
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{
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[Constructible]
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public SavageShaman() : base(AIType.AI_Mage)
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{
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Name = NameList.RandomName("savage shaman");
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if (Utility.RandomBool())
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{
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Body = 184;
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}
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else
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{
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Body = 183;
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}
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SetStr(126, 145);
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SetDex(91, 110);
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SetInt(161, 185);
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SetDamage(4, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 77.5, 100.0);
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SetSkill(SkillName.Fencing, 62.5, 85.0);
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SetSkill(SkillName.Macing, 62.5, 85.0);
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SetSkill(SkillName.Magery, 72.5, 95.0);
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SetSkill(SkillName.Meditation, 77.5, 100.0);
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SetSkill(SkillName.MagicResist, 77.5, 100.0);
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SetSkill(SkillName.Swords, 62.5, 85.0);
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SetSkill(SkillName.Tactics, 62.5, 85.0);
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SetSkill(SkillName.Wrestling, 62.5, 85.0);
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Fame = 1000;
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Karma = -1000;
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PackReg(10, 15);
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PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
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if (Utility.RandomDouble() < 0.1)
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{
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PackItem(new TribalBerry());
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}
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AddItem(new BoneArms());
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AddItem(new BoneLegs());
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AddItem(new DeerMask());
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}
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public override string CorpseName => "a savage corpse";
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public override int Meat => 1;
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public override bool AlwaysMurderer => true;
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public override bool ShowFameTitle => false;
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public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override bool IsEnemy(Mobile m)
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{
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if (m.BodyMod == 183 || m.BodyMod == 184)
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{
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return false;
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}
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return base.IsEnemy(m);
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}
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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aggressor.BodyMod = 0;
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aggressor.HueMod = -1;
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
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if (aggressor is PlayerMobile mobile)
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{
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mobile.SavagePaintExpiration = TimeSpan.Zero;
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}
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}
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}
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public override void AlterMeleeDamageTo(Mobile to, ref int damage)
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{
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if (to is Dragon or WhiteWyrm or SwampDragon or Drake or Nightmare or Hiryu or LesserHiryu or Daemon)
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{
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damage *= 3;
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}
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}
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public override void OnGotMeleeAttack(Mobile attacker, int damage)
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{
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base.OnGotMeleeAttack(attacker, damage);
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if (Utility.RandomDouble() < 0.1)
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{
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BeginSavageDance();
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}
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}
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public void BeginSavageDance()
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{
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if (Map == null)
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{
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return;
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}
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using var queue = PooledRefQueue<BaseCreature>.Create();
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foreach (var m in GetMobilesInRange(8))
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{
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if (m != this && m is SavageShaman ss)
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{
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queue.Enqueue(ss);
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}
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}
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Animate(111, 5, 1, true, false, 0); // Do a little dance...
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if (AIObject != null)
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{
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AIObject.NextMove = Core.TickCount + 1000;
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}
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if (queue.Count < 3)
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{
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return;
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}
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while (queue.Count > 0)
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{
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var dancer = queue.Dequeue();
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dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
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if (dancer.AIObject != null)
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{
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dancer.AIObject.NextMove = Core.TickCount + 1000;
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}
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}
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Timer.StartTimer(TimeSpan.FromSeconds(1.0), EndSavageDance);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool CanDoGreaterHeal(Mobile m, bool isFriendly) =>
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isFriendly && !m.Poisoned && !MortalStrike.IsWounded(m) && CanBeBeneficial(m);
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private void DoGreaterHeal(Mobile m)
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{
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DoBeneficial(m);
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// Algorithm: (40% of magery) + (1-10)
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var toHeal = (int)(Skills.Magery.Value * 0.4);
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toHeal += Utility.Random(1, 10);
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m.Heal(toHeal, this);
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m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
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m.PlaySound(0x202);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool CanDoLightning(Mobile m, bool isFriendly) =>
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!isFriendly && CanBeHarmful(m) && (!m.Hidden || m.AccessLevel == AccessLevel.Player);
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private void DoLightning(Mobile m)
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{
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DoHarmful(m);
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double damage;
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if (Core.AOS)
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{
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var baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
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damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
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}
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else
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{
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damage = Utility.Random(12, 9);
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}
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m.BoltEffect(0);
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SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool CanDoPoison(Mobile m, bool isFriendly) =>
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!isFriendly && CanBeHarmful(m) && (!m.Hidden || m.AccessLevel == AccessLevel.Player);
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private void DoPoison(Mobile m)
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{
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DoHarmful(m);
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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var total = Skills.Magery.Value + Skills.Poisoning.Value;
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var dist = this.GetDistanceToSqrt(m);
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if (dist >= 3.0)
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{
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total -= (dist - 3.0) * 10.0;
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}
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var level = total switch
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{
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>= 200.0 => Utility.Random(10) == 0 ? 3 : 2,
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> 170.0 => 2,
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> 130.0 => 1,
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_ => 0
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};
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m.ApplyPoison(this, Poison.GetPoison(level));
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m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
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m.PlaySound(0x474);
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}
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public void EndSavageDance()
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{
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if (Deleted)
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{
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return;
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}
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var rnd = Utility.Random(3);
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in GetMobilesInRange(8))
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{
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var isFriendly = m is Savage or SavageRider or SavageShaman or SavageRidgeback;
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var shouldApply = rnd switch
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{
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0 => CanDoGreaterHeal(m, isFriendly),
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1 => CanDoLightning(m, isFriendly),
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2 => CanDoPoison(m, isFriendly),
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};
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if (shouldApply)
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{
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queue.Enqueue(m);
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}
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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switch (rnd)
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{
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case 0:
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{
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DoGreaterHeal(m);
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break;
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}
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case 1:
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{
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DoLightning(m);
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break;
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}
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case 2:
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{
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DoPoison(m);
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break;
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}
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}
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}
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}
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}
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}
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