ModernUO/Projects/UOContent/Mobiles/Monsters/LBR/Exodus/ExodusOverseer.cs

83 lines
2.4 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ExodusOverseer : BaseCreature
{
[Constructible]
public ExodusOverseer() : base(AIType.AI_Melee)
{
Body = 0x2F4;
SetStr(561, 650);
SetDex(76, 95);
SetInt(61, 90);
SetHits(331, 390);
SetDamage(13, 19);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 80.2, 98.0);
SetSkill(SkillName.Tactics, 80.2, 98.0);
SetSkill(SkillName.Wrestling, 80.2, 98.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if (Utility.Random(2) == 0)
{
PackItem(new PowerCrystal());
}
else
{
PackItem(new ArcaneGem());
}
}
public override string CorpseName => "an overseer's corpse";
public override bool IsScaredOfScaryThings => false;
public override bool IsScaryToPets => true;
public override string DefaultName => "an exodus overseer";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override int GetIdleSound() => 0xFD;
public override int GetAngerSound() => 0x26C;
public override int GetDeathSound() => 0x211;
public override int GetAttackSound() => 0x23B;
public override int GetHurtSound() => 0x140;
private static MonsterAbility[] _abilities =
{
// OSI changed the ability some time around UOML
Core.ML ? MonsterAbilities.EnergyBoltCounter : MonsterAbilities.MagicalBarrier
};
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
}
}