ModernUO/Projects/UOContent/Mobiles/Monsters/LBR/Jukas/ChaosDragoon.cs

140 lines
4.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ChaosDragoon : BaseCreature
{
[Constructible]
public ChaosDragoon() : base(AIType.AI_Melee)
{
Body = 0x190;
Hue = Race.Human.RandomSkinHue();
SetSpeed(0.15, 0.4);
SetStr(176, 225);
SetDex(81, 95);
SetInt(61, 85);
SetHits(176, 225);
SetDamage(24, 26);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Cold, 25);
SetDamageType(ResistanceType.Energy, 25);
// SetResistance( ResistanceType.Physical, 25, 38 );
// SetResistance( ResistanceType.Fire, 25, 38 );
// SetResistance( ResistanceType.Cold, 25, 38 );
// SetResistance( ResistanceType.Poison, 25, 38 );
// SetResistance( ResistanceType.Energy, 25, 38 );
SetSkill(SkillName.Fencing, 77.6, 92.5);
SetSkill(SkillName.Healing, 60.3, 90.0);
SetSkill(SkillName.Macing, 77.6, 92.5);
SetSkill(SkillName.Anatomy, 77.6, 87.5);
SetSkill(SkillName.MagicResist, 77.6, 97.5);
SetSkill(SkillName.Swords, 77.6, 92.5);
SetSkill(SkillName.Tactics, 77.6, 87.5);
Fame = 5000;
Karma = -5000;
var res = Utility.Random(6) switch
{
0 => CraftResource.BlackScales,
1 => CraftResource.RedScales,
2 => CraftResource.BlueScales,
3 => CraftResource.YellowScales,
4 => CraftResource.GreenScales,
_ => CraftResource.WhiteScales // 5
};
var melee = Utility.Random(3) switch
{
0 => (BaseWeapon)new Kryss(),
1 => new Broadsword(),
_ => new Katana() // 2
};
melee.Movable = false;
AddItem(melee);
AddItem(new DragonHelm { Resource = res, Movable = false });
AddItem(new DragonChest { Resource = res, Movable = false });
AddItem(new DragonArms { Resource = res, Movable = false });
AddItem(new DragonGloves { Resource = res, Movable = false });
AddItem(new DragonLegs { Resource = res, Movable = false });
AddItem(new ChaosShield { Movable = false });
AddItem(new Shirt());
AddItem(new Boots());
var amount = Utility.RandomMinMax(1, 3);
AddItem(
res switch
{
CraftResource.BlackScales => new BlackScales(amount),
CraftResource.RedScales => new RedScales(amount),
CraftResource.BlueScales => new BlueScales(amount),
CraftResource.YellowScales => new YellowScales(amount),
CraftResource.GreenScales => new GreenScales(amount),
_ => new WhiteScales(amount) // CraftResource.WhiteScales
}
);
new SwampDragon().Rider = this;
}
public override string CorpseName => "a chaos dragoon corpse";
public override string DefaultName => "a chaos dragoon";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.AOS;
public override bool CanRummageCorpses => true;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override int GetIdleSound() => 0x2CE;
public override int GetDeathSound() => 0x2CC;
public override int GetHurtSound() => 0x2D1;
public override int GetAttackSound() => 0x2C8;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
// AddLoot( LootPack.Gems );
}
public override bool OnBeforeDeath()
{
var mount = Mount;
if (mount != null)
{
mount.Rider = null;
}
return base.OnBeforeDeath();
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon or WhiteWyrm or SwampDragon or Drake or Nightmare or Hiryu or LesserHiryu or Daemon)
{
damage *= 3;
}
}
}
}