ModernUO/Projects/UOContent/Mobiles/Monsters/LBR/Jukas/JukaMage.cs

193 lines
5.8 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Engines.Plants;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class JukaMage : BaseCreature
{
private DateTime m_NextAbilityTime;
[Constructible]
public JukaMage() : base(AIType.AI_Mage)
{
Body = 765;
SetStr(201, 300);
SetDex(71, 90);
SetInt(451, 500);
SetHits(121, 180);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Anatomy, 80.1, 90.0);
SetSkill(SkillName.EvalInt, 80.2, 100.0);
SetSkill(SkillName.Magery, 99.1, 100.0);
SetSkill(SkillName.Meditation, 80.2, 100.0);
SetSkill(SkillName.MagicResist, 140.1, 150.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 16;
var bag = new Bag();
var count = Utility.RandomMinMax(10, 20);
for (var i = 0; i < count; ++i)
{
var item = Loot.RandomReagent();
if (item == null)
{
continue;
}
if (!bag.TryDropItem(this, item, false))
{
item.Delete();
}
}
PackItem(bag);
PackItem(new ArcaneGem());
if (Core.ML && Utility.RandomDouble() < .33)
{
PackItem(Seed.RandomPeculiarSeed(4));
}
m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
public override string CorpseName => "a jukan corpse";
public override string DefaultName => "a juka mage";
public override bool AlwaysMurderer => true;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.MedScrolls, 2);
}
public override int GetIdleSound() => 0x1AC;
public override int GetAngerSound() => 0x1CD;
public override int GetHurtSound() => 0x1D0;
public override int GetDeathSound() => 0x28D;
public override void OnThink()
{
if (Core.Now >= m_NextAbilityTime)
{
JukaLord toBuff = null;
foreach (var m in GetMobilesInRange(8))
{
if (m is JukaLord lord && IsFriend(lord) && lord.Combatant != null && CanBeBeneficial(lord) &&
lord.CanBeginAction<JukaMage>() && InLOS(lord))
{
toBuff = lord;
break;
}
}
if (toBuff != null)
{
if (CanBeBeneficial(toBuff) && toBuff.BeginAction<JukaMage>())
{
m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60));
toBuff.Say(true, "Give me the power to destroy my enemies!");
Say(true, "Fight well my lord!");
DoBeneficial(toBuff);
SpellHelper.Turn(this, toBuff);
var toScale = toBuff.HitsMaxSeed;
if (toScale > 0)
{
toBuff.HitsMaxSeed += AOS.Scale(toScale, 75);
toBuff.Hits += AOS.Scale(toScale, 75);
}
toScale = toBuff.RawStr;
if (toScale > 0)
{
toBuff.RawStr += AOS.Scale(toScale, 50);
}
toScale = toBuff.RawDex;
if (toScale > 0)
{
toBuff.RawDex += AOS.Scale(toScale, 50);
toBuff.Stam += AOS.Scale(toScale, 50);
}
toBuff.Hits = toBuff.Hits;
toBuff.Stam = toBuff.Stam;
toBuff.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist);
toBuff.PlaySound(0x1EE);
var maxHits = toBuff.HitsMaxSeed;
var rawStr = toBuff.RawStr;
var rawDex = toBuff.RawDex;
Timer.StartTimer(
TimeSpan.FromSeconds(20.0),
() => Unbuff(toBuff, maxHits, rawStr, rawDex)
);
}
}
else
{
m_NextAbilityTime = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5));
}
}
base.OnThink();
}
private void Unbuff(JukaLord toDebuff, int hitsMaxSeed, int rawStr, int rawDex)
{
toDebuff.EndAction<JukaMage>();
if (toDebuff.Deleted)
{
return;
}
toDebuff.HitsMaxSeed = hitsMaxSeed;
toDebuff.RawStr = rawStr;
toDebuff.RawDex = rawDex;
toDebuff.Hits = toDebuff.Hits;
toDebuff.Stam = toDebuff.Stam;
}
}
}