104 lines
3.1 KiB
C#
104 lines
3.1 KiB
C#
using ModernUO.Serialization;
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class JukaWarrior : BaseCreature
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{
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[Constructible]
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public JukaWarrior() : base(AIType.AI_Melee)
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{
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Body = 764;
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SetStr(251, 350);
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SetDex(61, 80);
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SetInt(101, 150);
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SetHits(151, 210);
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SetDamage(7, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 80.1, 90.0);
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SetSkill(SkillName.Fencing, 80.1, 90.0);
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SetSkill(SkillName.Macing, 80.1, 90.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Swords, 80.1, 90.0);
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SetSkill(SkillName.Tactics, 80.1, 90.0);
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SetSkill(SkillName.Wrestling, 80.1, 90.0);
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Fame = 10000;
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Karma = -10000;
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VirtualArmor = 22;
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if (Utility.RandomDouble() < 0.1)
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{
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PackItem(new ArcaneGem());
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}
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}
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public override string CorpseName => "a jukan corpse";
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public override string DefaultName => "a juka warrior";
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public override bool AlwaysMurderer => true;
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public override bool CanRummageCorpses => true;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.Gems, 1);
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}
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public override int GetIdleSound() => 0x1AC;
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public override int GetAngerSound() => 0x1CD;
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public override int GetHurtSound() => 0x1D0;
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public override int GetDeathSound() => 0x28D;
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() < 0.80)
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{
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return;
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}
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switch (Utility.Random(3))
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{
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case 0:
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{
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defender.SendLocalizedMessage(1004014); // You have been stunned!
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defender.Freeze(TimeSpan.FromSeconds(4.0));
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break;
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}
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case 1:
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{
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defender.SendLocalizedMessage(1072221); // You have been hit by a paralyzing blow!
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defender.Freeze(TimeSpan.FromSeconds(3.0));
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break;
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}
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case 2:
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{
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AOS.Damage(defender, this, Utility.Random(10, 5), 100, 0, 0, 0, 0);
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defender.SendAsciiMessage("You have been hit by a critical strike!");
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break;
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}
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}
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}
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}
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}
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