50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class RagingGrizzlyBear : BaseCreature
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{
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[Constructible]
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public RagingGrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 212;
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BaseSoundID = 0xA3;
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SetStr(1251, 1550);
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SetDex(801, 1050);
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SetInt(151, 400);
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SetHits(751, 930);
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SetMana(0);
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SetDamage(18, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 70);
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SetResistance(ResistanceType.Cold, 30, 50);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Wrestling, 73.4, 88.1);
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SetSkill(SkillName.Tactics, 73.6, 110.5);
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SetSkill(SkillName.MagicResist, 32.8, 54.6);
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SetSkill(SkillName.Anatomy, 0, 0);
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Fame = 10000; // Guessing here
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Karma = 10000; // Guessing here
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VirtualArmor = 24;
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Tamable = false;
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}
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public override string CorpseName => "a grizzly bear corpse";
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public override string DefaultName => "a raging grizzly bear";
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public override int Meat => 4;
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public override int Hides => 32;
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public override PackInstinct PackInstinct => PackInstinct.Bear;
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}
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}
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