ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs

50 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class RagingGrizzlyBear : BaseCreature
{
[Constructible]
public RagingGrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 212;
BaseSoundID = 0xA3;
SetStr(1251, 1550);
SetDex(801, 1050);
SetInt(151, 400);
SetHits(751, 930);
SetMana(0);
SetDamage(18, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Cold, 30, 50);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Wrestling, 73.4, 88.1);
SetSkill(SkillName.Tactics, 73.6, 110.5);
SetSkill(SkillName.MagicResist, 32.8, 54.6);
SetSkill(SkillName.Anatomy, 0, 0);
Fame = 10000; // Guessing here
Karma = 10000; // Guessing here
VirtualArmor = 24;
Tamable = false;
}
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a raging grizzly bear";
public override int Meat => 4;
public override int Hides => 32;
public override PackInstinct PackInstinct => PackInstinct.Bear;
}
}