77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class GreaterDragon : BaseCreature
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{
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[Constructible]
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public GreaterDragon() : base(AIType.AI_Mage)
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{
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Body = Utility.RandomList(12, 59);
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BaseSoundID = 362;
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SetStr(1025, 1425);
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SetDex(81, 148);
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SetInt(475, 675);
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SetHits(1000, 2000);
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SetStam(120, 135);
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SetDamage(24, 33);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 85);
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SetResistance(ResistanceType.Fire, 65, 90);
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SetResistance(ResistanceType.Cold, 40, 55);
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SetResistance(ResistanceType.Poison, 40, 60);
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SetResistance(ResistanceType.Energy, 50, 75);
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SetSkill(SkillName.Meditation, 0);
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SetSkill(SkillName.EvalInt, 110.0, 140.0);
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SetSkill(SkillName.Magery, 110.0, 140.0);
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SetSkill(SkillName.Poisoning, 0);
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SetSkill(SkillName.Anatomy, 0);
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SetSkill(SkillName.MagicResist, 110.0, 140.0);
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SetSkill(SkillName.Tactics, 110.0, 140.0);
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SetSkill(SkillName.Wrestling, 115.0, 145.0);
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Fame = 22000;
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Karma = -15000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 5;
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MinTameSkill = 104.7;
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}
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public override string CorpseName => "a dragon corpse";
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public override bool StatLossAfterTame => true;
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public override string DefaultName => "a greater dragon";
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public override bool ReacquireOnMovement => !Controlled;
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public override bool AutoDispel => !Controlled;
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public override int TreasureMapLevel => 5;
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public override int Meat => 19;
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public override int Hides => 30;
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public override HideType HideType => HideType.Barbed;
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public override int Scales => 7;
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public override ScaleType ScaleType => Body == 12 ? ScaleType.Yellow : ScaleType.Red;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override bool CanFly => true;
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 4);
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AddLoot(LootPack.Gems, 8);
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack;
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}
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}
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