ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalSeaSerpent.cs

52 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class CrystalSeaSerpent : SeaSerpent
{
[Constructible]
public CrystalSeaSerpent()
{
Hue = 0x47E;
SetStr(250, 450);
SetDex(100, 150);
SetInt(90, 190);
SetHits(230, 330);
SetDamage(10, 18);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 45);
SetDamageType(ResistanceType.Energy, 45);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Fire, 0);
SetResistance(ResistanceType.Cold, 70, 90);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 60, 80);
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if (Utility.RandomDouble() < 0.05)
c.DropItem( new CrushedCrystals() );
if (Utility.RandomDouble() < 0.1)
c.DropItem( new IcyHeart() );
if (Utility.RandomDouble() < 0.1)
c.DropItem( new LuckyDagger() );
}
*/
public override string CorpseName => "a crystal sea serpent corpse";
public override string DefaultName => "a crystal sea serpent";
}
}