ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Prism of Light/CrystalVortex.cs

73 lines
2 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class CrystalVortex : BaseCreature
{
[Constructible]
public CrystalVortex()
: base(AIType.AI_Melee)
{
Body = 0xD;
Hue = 0x2B2;
BaseSoundID = 0x107;
SetStr(800, 900);
SetDex(500, 600);
SetInt(200);
SetHits(350, 400);
SetMana(0);
SetDamage(15, 20);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 60, 80);
SetResistance(ResistanceType.Fire, 0, 10);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 60, 90);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 120.0);
SetSkill(SkillName.Wrestling, 120.0);
Fame = 17000;
Karma = -17000;
PackArcaneScroll(0, 2);
}
public override string CorpseName => "a crystal vortex corpse";
public override string DefaultName => "a crystal vortex";
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
// TODO: uncomment once added
// AddLoot( LootPack.Parrot );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if (Utility.RandomDouble() < 0.75)
c.DropItem( new CrystallineFragments() );
if (Utility.RandomDouble() < 0.06)
c.DropItem( new JaggedCrystals() );
}
*/
public override int GetAngerSound() => 0x15;
public override int GetAttackSound() => 0x28;
}
}