93 lines
3.2 KiB
C#
93 lines
3.2 KiB
C#
using ModernUO.Serialization;
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using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Twaulo : BaseChampion
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{
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[Constructible]
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public Twaulo()
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: base(AIType.AI_Melee)
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{
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Title = "of the Glade";
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Body = 101;
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BaseSoundID = 679;
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Hue = 0x455;
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SetStr(1751, 1950);
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SetDex(251, 450);
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SetInt(801, 1000);
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SetHits(7500);
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SetDamage(19, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 45, 55);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.EvalInt, 0); // Per Stratics?!?
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SetSkill(SkillName.Magery, 0); // Per Stratics?!?
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SetSkill(SkillName.Meditation, 0); // Per Stratics?!?
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SetSkill(SkillName.Anatomy, 95.1, 115.0);
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SetSkill(SkillName.Archery, 95.1, 100.0);
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SetSkill(SkillName.MagicResist, 50.3, 80.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 95.1, 100.0);
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Fame = 50000;
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Karma = 50000;
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VirtualArmor = 50;
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
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}
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public override string CorpseName => "a corpse of Twaulo";
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList => new[] { typeof(Quell) };
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public override Type[] SharedList => new[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle) };
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public override Type[] DecorativeList => new[] { typeof(Pier), typeof(MonsterStatuette) };
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn };
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public override string DefaultName => "Twaulo";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 5;
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public override int Meat => 1;
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public override int Hides => 8;
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public override HideType HideType => HideType.Spined;
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private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems);
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}
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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defender.Damage(Utility.Random(20, 10), this);
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defender.Stam -= Utility.Random(20, 10);
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defender.Mana -= Utility.Random(20, 10);
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}
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}
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}
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