ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Twisted Weald/Guile.cs

57 lines
1.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Guile : Changeling
{
[Constructible]
public Guile()
{
IsParagon = true;
Hue = DefaultHue;
SetStr(53, 214);
SetDex(243, 367);
SetInt(369, 586);
SetHits(1013, 1058);
SetStam(243, 367);
SetMana(369, 586);
SetDamage(14, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 43, 46);
SetResistance(ResistanceType.Cold, 42, 44);
SetResistance(ResistanceType.Poison, 42, 50);
SetResistance(ResistanceType.Energy, 47, 50);
SetSkill(SkillName.Wrestling, 12.8, 16.7);
SetSkill(SkillName.Tactics, 102.6, 131.0);
SetSkill(SkillName.MagicResist, 141.2, 161.6);
SetSkill(SkillName.Magery, 108.4, 120.0);
SetSkill(SkillName.EvalInt, 108.4, 120.0);
SetSkill(SkillName.Meditation, 109.2, 120.0);
Fame = 21000;
Karma = -21000;
}
public override string CorpseName => "a Guile corpse";
public override string DefaultName => "Guile";
public override int DefaultHue => 0x3F;
public override bool GivesMLMinorArtifact => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAttack };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
}
}