69 lines
1.9 KiB
C#
69 lines
1.9 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Irk : Changeling
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{
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[Constructible]
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public Irk()
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{
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IsParagon = true;
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Hue = DefaultHue;
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SetStr(23, 183);
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SetDex(259, 360);
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SetInt(374, 600);
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SetHits(1006, 1064);
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SetStam(259, 360);
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SetMana(374, 600);
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SetDamage(14, 20);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 41, 50);
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SetResistance(ResistanceType.Energy, 40, 49);
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SetSkill(SkillName.Wrestling, 120.3, 123.0);
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SetSkill(SkillName.Tactics, 120.1, 131.8);
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SetSkill(SkillName.MagicResist, 132.3, 165.8);
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SetSkill(SkillName.Magery, 108.9, 119.7);
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SetSkill(SkillName.EvalInt, 108.4, 120.0);
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SetSkill(SkillName.Meditation, 108.9, 119.1);
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Fame = 21000;
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Karma = -21000;
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if (Utility.RandomDouble() < 0.25)
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c.DropItem( new IrksBrain() );
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if (Utility.RandomDouble() < 0.025)
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c.DropItem( new PaladinGloves() );
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}
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*/
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public override string CorpseName => "an Irk corpse";
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public override string DefaultName => "Irk";
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public override int DefaultHue => 0x489;
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// TODO: Angry fire
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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}
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}
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