### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
132 lines
3.3 KiB
C#
132 lines
3.3 KiB
C#
using ModernUO.Serialization;
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using Server.Collections;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class BogThing : BaseCreature
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{
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[Constructible]
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public BogThing() : base(AIType.AI_Melee)
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{
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Body = 780;
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SetStr(801, 900);
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SetDex(46, 65);
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SetInt(36, 50);
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SetHits(481, 540);
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SetMana(0);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 20, 25);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 20, 25);
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SetSkill(SkillName.MagicResist, 90.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 85.0);
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SetSkill(SkillName.Wrestling, 65.1, 80.0);
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 28;
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if (Utility.RandomDouble() < 0.25)
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{
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PackItem(new Board(10));
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}
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else
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{
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PackItem(new Log(10));
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}
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PackReg(3);
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PackItem(new Seed());
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PackItem(new Seed());
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}
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public override string CorpseName => "a plant corpse";
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public override string DefaultName => "a bog thing";
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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}
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public void SpawnBogling(Mobile m)
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{
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var map = Map;
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if (map == null)
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{
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return;
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}
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var spawned = new Bogling { Team = Team };
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spawned.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
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spawned.Combatant = m;
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}
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public void EatBoglings()
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{
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if (Hits >= HitsMax)
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{
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return;
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}
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var bogling in GetMobilesInRange<Bogling>(2))
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{
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if (Hits >= HitsMax)
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{
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break;
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}
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Hits += bogling.Hits / 2;
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queue.Enqueue(bogling);
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}
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if (queue.Count <= 0)
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{
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return;
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}
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PlaySound(Utility.Random(0x3B, 2)); // Eat sound
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while (queue.Count > 0)
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{
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queue.Dequeue().Delete();
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}
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}
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public override void OnGotMeleeAttack(Mobile attacker, int damage)
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{
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base.OnGotMeleeAttack(attacker, damage);
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if (Utility.RandomDouble() < 0.25)
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{
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if (Hits > HitsMax / 4)
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{
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SpawnBogling(attacker);
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}
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else
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{
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EatBoglings();
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}
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}
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}
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}
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}
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