ModernUO/Projects/UOContent/Mobiles/Monsters/Plant/Melee/Bogling.cs

56 lines
1.4 KiB
C#

using ModernUO.Serialization;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Bogling : BaseCreature
{
[Constructible]
public Bogling() : base(AIType.AI_Melee)
{
Body = 779;
BaseSoundID = 422;
SetStr(96, 120);
SetDex(91, 115);
SetInt(21, 45);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 75.1, 100.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 55.1, 75.0);
Fame = 450;
Karma = -450;
VirtualArmor = 28;
PackItem(new Log(4));
PackItem(new Seed());
}
public override string CorpseName => "a plant corpse";
public override string DefaultName => "a bogling";
public override int Hides => 6;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}