64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Quagmire : BaseCreature
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{
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[Constructible]
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public Quagmire() : base(AIType.AI_Melee)
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{
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Body = 789;
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BaseSoundID = 352;
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SetStr(101, 130);
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SetDex(66, 85);
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SetInt(31, 55);
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SetHits(91, 105);
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SetDamage(10, 14);
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 40);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 65.1, 75.0);
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SetSkill(SkillName.Tactics, 50.1, 60.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 32;
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}
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public override string CorpseName => "a quagmire corpse";
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public override string DefaultName => "a quagmire";
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance => 0.1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override int GetAngerSound() => 353;
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (BaseSoundID == -1)
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{
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BaseSoundID = 352;
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}
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}
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}
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}
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