ModernUO/Projects/UOContent/Mobiles/Monsters/Plant/Melee/SwampTentacle.cs

54 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SwampTentacle : BaseCreature
{
[Constructible]
public SwampTentacle() : base(AIType.AI_Melee)
{
Body = 66;
BaseSoundID = 352;
SetStr(96, 120);
SetDex(66, 85);
SetInt(16, 30);
SetHits(58, 72);
SetMana(0);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 60, 80);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 65.1, 80.0);
SetSkill(SkillName.Wrestling, 65.1, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 28;
PackReg(3);
}
public override string CorpseName => "a swamp tentacle corpse";
public override string DefaultName => "a swamp tentacle";
public override Poison PoisonImmune => Poison.Greater;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
}
}