54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SwampTentacle : BaseCreature
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{
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[Constructible]
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public SwampTentacle() : base(AIType.AI_Melee)
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{
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Body = 66;
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BaseSoundID = 352;
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SetStr(96, 120);
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SetDex(66, 85);
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SetInt(16, 30);
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SetHits(58, 72);
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SetMana(0);
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SetDamage(6, 12);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Poison, 60);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 60, 80);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 65.1, 80.0);
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SetSkill(SkillName.Wrestling, 65.1, 80.0);
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 28;
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PackReg(3);
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}
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public override string CorpseName => "a swamp tentacle corpse";
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public override string DefaultName => "a swamp tentacle";
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public override Poison PoisonImmune => Poison.Greater;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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}
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}
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