ModernUO/Projects/UOContent/Mobiles/Monsters/Plant/Melee/WhippingVine.cs

59 lines
1.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class WhippingVine : BaseCreature
{
[Constructible]
public WhippingVine() : base(AIType.AI_Melee)
{
Body = 8;
Hue = 0x851;
BaseSoundID = 352;
SetStr(251, 300);
SetDex(76, 100);
SetInt(26, 40);
SetMana(0);
SetDamage(7, 25);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Physical, 75, 85);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 75, 85);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 70.0);
SetSkill(SkillName.Wrestling, 70.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 45;
PackReg(3);
PackItem(new FertileDirt(Utility.RandomMinMax(1, 10)));
if (Utility.RandomDouble() < 0.2)
{
PackItem(new ExecutionersCap());
}
PackItem(new Vines());
}
public override string CorpseName => "a whipping vine corpse";
public override string DefaultName => "a whipping vine";
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
}
}