ModernUO/Projects/UOContent/Mobiles/Monsters/Reptile/Magic/OphidianArchmage.cs

66 lines
1.9 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.OphidianJusticar", "Server.Mobiles.OphidianZealot")]
[SerializationGenerator(0, false)]
public partial class OphidianArchmage : BaseCreature
{
private static readonly string[] m_Names =
{
"an ophidian justicar",
"an ophidian zealot"
};
[Constructible]
public OphidianArchmage() : base(AIType.AI_Mage)
{
Name = m_Names.RandomElement();
Body = 85;
BaseSoundID = 639;
SetStr(281, 305);
SetDex(191, 215);
SetInt(226, 250);
SetHits(169, 183);
SetStam(36, 45);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 45);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 40);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.EvalInt, 95.1, 100.0);
SetSkill(SkillName.Magery, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 75.0, 97.5);
SetSkill(SkillName.Tactics, 65.0, 87.5);
SetSkill(SkillName.Wrestling, 20.2, 60.0);
Fame = 11500;
Karma = -11500;
VirtualArmor = 44;
PackReg(5, 15);
PackNecroReg(5, 15);
}
public override string CorpseName => "an ophidian corpse";
public override int Meat => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
}
}